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bumv

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  1. Hello fellow Kerbonauts, With a new game, we have a new opportunity for how we can go about modding. With most games, modding communities are decentralized, and people who work on mods do so independently, meaning that many mod-devs keep writing the same code to do the same things, a big waste of time.If we were to have a centralised discord or other kind of easy to access mod discussion hub, I reckon KSP 2 mods will soar well beyond KSP 1 mods. If every modder goes on board with this then it will mean that modding will be so much easier and allow for more complex mods and much less headaches. So, anyone got any ideas on how we could get this set up? Thank you for reading, bumv.
  2. The ground doesn't seem to be rendering correctly, lighting looks weird
  3. No lights rendering at ksc at night
  4. Exploded at 6000 g the second i touched the atmosphere, was going 2500m/s, was time warping 4x though, was on return trajectory from mun
  5. In orbit around mun, the camera spam toggles uncontrollably
  6. Nevermind it wasnt a bug my craft didnt save
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