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Niko_Dragovich

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  1. VSYNC is correctly adjusted in my graphics control panel. VSYNC work fine for me in game. When I'm in the water, I'm at 130fps with and without VSYNC and when I'm in the VAB, I'm at 180fps without and 165fps (Because 165hz monitor) with VSYNC active.
  2. I tried with my RX 7900 XTX with a AMD FreeSync monitor 165Hz and I don't have any difference, same fps with and without vsync. Maybe the NVIDIA GSYNC is working better than AMD FreeSync ? If it's working for you (and some others users maybe ?) it's a good point !
  3. If you use the same tank for the stage multiple times, the deltaV is not broken with multiple engine. With 2 X200-64 : 5462m/s With 16 X200-8 : 5462m/s
  4. Anonymous Bug Reporter : I can reproduce this bug too. Same problem for the hydrogen tank. The Space Peacock : I tried to use engine mount or adapter but the bug is still there. Without : 5022m/s With engine mount : 5002m/s With adapter : 5013m/s The deltaV is moving just because of the weight of the adapter/engine mount.
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro | CPU: i5 13600KF | GPU: RX 7900 XTX | RAM: 32GB DDR5 6000 CL32 Hi. It's very complicate for me to explain this bug. I'll try to explain it with screenshots in the video below. When I have 2 engines or more and/or with a radial tank, the deltaV of my stage is broken. This video explain the bug on the VAB, you can stop the video to read the text. Now, the problem in my mission in exploration mode. I add 8 radial tank and 8 engine behind them. So my deltaV is broken. I have ~3600m/s for a ~1100m/s manoeuver but I use all my hydrogen before I finish my manoeuver. Included Attachments:
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro | CPU: i5 13600KF | GPU: RX 7900 XTX | RAM: 32GB DDR5 6000 CL32 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 Pro | CPU: i5 13600KF | GPU: RX 7900 XTX | RAM: 32GB DDR5 6000 CL32 I've disabled the engine of my vessel and performed an EVA with my kerbal. When I came back to my vessel, the delta V was equal to 0, and after I restarted my engine, the delta V was still equal to 0, but it was working. I just don't have any information (dV, TWR). To solve the problem, perform an EVA with the engine activated to see the dV again or with a quickload. Included Attachments: Included Attachments:
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Professional | CPU: i5 13600KF | GPU: ASUS TUF 7900XTX | RAM: 32GB DDR5 6000 CL32 I just missed my maneuver, so I reload my autosave (no quicksave) and my trajectory has disappeared. I tried quicksaving and reloading but it didn't work... Had to restart the game to resolve the issue. Included Attachments:
  8. Hi ! It's not a bug, Numpad 1 & 2 are shortcut for toggle the sound and music. You can change them in the settings.
  9. Hi ! KSP Version : 0.1.0.0.20892 Operating System and version : Windows 10 Pro CPU and GPU models, any other system information which could be relevant : I7 8700K, RTX 3070, 32Go RAM DDR4 Description of the bug. The vessel start to move and not following the SAS when I go into map view Expected Behavior Going into map view don't change the orientation of the ship, still following the SAS Observed Behavior Going into map view change the orientation of the ship, stop following the SAS Steps to Replicate I don't know, try to move in map view. I reload my game before. Fixes / Workarounds (if known..) I don't know A list of ALL mods. If the list is long, please consider using a spoiler window. BepInEx Sticky Orbit Markers Other Notes / Screenshots / Log Files (if possible..)
  10. Got the same problem on Duna. KSP Version : 0.1.0.0.20892 Operating System and version : Windows 10 Pro CPU and GPU models, any other system information which could be relevant : I7 8700K, RTX 3070, 32Go RAM DDR4 Description of the bug. The map tell me to go into retrograde of Duna to increase around Kerbol and go prograde of Duna to descrease around Kerbol. It's just visual, the physics is good and if I go retrograde of Duna, I decrease my orbit around Kerbol Expected Behavior Going into retrograde of Duna decrease the orbit around Kerbol in the map view Observed Behavior Going into retrograde of Duna increase the orbit around Kerbol in the map view Steps to Replicate In orbit around Duna, going to retrograde of Duna Fixes / Workarounds (if known..) I don't know A list of ALL mods. If the list is long, please consider using a spoiler window. BepInEx Sticky Orbit Markers Other Notes / Screenshots / Log Files (if possible..) I tried to create a maneuver node to come back on Kerbin, I go in the retrograde of Duna but my AP round Kerbin increase. I seen this problem around Minmus yesterday, I've deleted the node and tried by myself and the game tell me that my AP increase like the node said before. I tried to escape the SOI of Duna and finally, I got my PE decreasing like I wanted.
  11. Same problem as Hecatonichosachoron for Minmus.
  12. You can transfer and see the fuel. You need to go on the "App.Bar" on the bottom right of the screen, clic on the squares and you have the "ressource manager". For the bug with the fuel with legs, some legs have the bug.
  13. Hi, KSP Version : 0.1.0.0.20892 Operating System and version : Windows 10 Pro CPU and GPU models, any other system information which could be relevant : I7 8700K, RTX 3070, 32Go RAM DDR4 Description of the bug. I lost my trajectories reloading a quicksave around Minmus. Expected Behavior The trajectorie in map view appears Observed Behavior The trajectorie in map view disappears Steps to Replicate I don't know, I think the problem appears when reloading save. Fixes / Workarounds (if known..) I don't know A list of ALL mods. If the list is long, please consider using a spoiler window. No mods Other Notes / Screenshots / Log Files (if possible..) I had to come back to kerbin without (Not easy but successful)
  14. Hi, KSP Version : 0.1.0.0.20892 Operating System and version : Windows 10 Pro CPU and GPU models, any other system information which could be relevant : I7 8700K, RTX 3070, 32Go RAM DDR4 Description of the bug. When I'm decoupling the escape tower, the rocket doesn't follow the SAS anymore and start to move like she's dancing. Don't have the problem with my rocket without the escape tower. Expected Behavior The rocket stay stable after decoupling the escape tower. Observed Behavior The rocket become unstable after decoupling the escape tower. Steps to Replicate Use the escape tower and a decoupler, decoupling the escape tower and the rocket start to be unstable. Fixes / Workarounds (if known..) Don't use escape tower. A list of ALL mods. If the list is long, please consider using a spoiler window. No mods Other Notes / Screenshots / Log Files (if possible..)
  15. Same issue, KSP Version : 0.1.0.0.20892 Operating System and version : Windows 10 Pro CPU and GPU models, any other system information which could be relevant : I7 8700K, RTX 3070, 32Go RAM DDR4 Description of the bug. Fuel of the last stage is used when I decoupling the rocket Expected Behavior Decoupling and don't use the fuel of the last stage Observed Behavior Decoupling and use the fuel of the last stage Steps to Replicate Use the XS or MD landig leg on the last stage. Launch the rocket and decoupling radial for example. Fixes / Workarounds (if known..) Don't use XS or MD landing leg A list of ALL mods. If the list is long, please consider using a spoiler window. No mods Other Notes / Screenshots / Log Files (if possible..) I tryed all landing leg and the XS and MD have the problem. The bug appears when I use radial decoupler or a decoupler for escape tower for example.
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