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KSP2 Release Notes
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Posts posted by Tazooka
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16 hours ago, Stephensan said:
stability is overall worse even after 2 full reinstalls doing any time warp instantly does "rapid disassembly"
how is the stability of the game even worse.
This is what I feared.
I haven't played 0.1.2.0 yet. But it if it's anything like 0.1.1.0 and what I've read, I've got another 3-4 weeks before the next patch where I consider playing again.
Some of the major game breaking bugs I've experience have been patched, but most of them are still present:
- Ships randomly disintegrating
- Orbital decay on bodies like Mun & Minmus
- Time-warping alters orbits or ships trajectory
Hopefully 0.1.3.0 is the patch for this, as the devs have said they're aware
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I like this idea. A room full of previous missions and ships dedicated to your space achievements and history
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13 hours ago, SoulCandy said:
Maneuver Mode - new, predicted orbit line not showing at times (image below)
This was an issue on v0.1.1.0
For me some vessels (usually probes) just did not allow me to create a manoeuvre
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9 minutes ago, Dakota said:
We're aware of the issue and are continuing to investigate it.
Great. Please do more of this as acknowledging the issues we report lets us know its being worked on or looked at
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A nice number of notes, I look forward to testing it out
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If you wanted to save money:
Maybe get a 1TB M.2 instead of a 2TB
You can get cheaper Windows keys from stores like theUnitySoftOtherwise, nice build
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It can run it but the price is quite high for the parts you're getting.
5 minutes ago, DAFATRONALDO2007 IN SPACE said:wdym? It shows all the parts there that i need. i know i need tools to build it, obviously.
You didn't link your list, but the general link itself
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13 minutes ago, Ferio said:
Files being uploaded to steam as we speak, so I'm guessing release time pretty much like last patch time.
How can you see this, SteamDB?
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4 minutes ago, TickleMyMary said:
I didn't read it as an agreeing statement to be fair... If it was, I'm more than happy to take it back!
Oh woops, okay then.
5 minutes ago, TickleMyMary said:Yikes indeed! Let's see what todays update brings... I'd like to say I have hope but, you know, I don't anymore.
There will definitely be a spike like with patch 1, but I don't think it'll be anywhere near the all-time peak of 25k.
I expect it'll be more active once Science mode is out and most of these bugs are patched, which will hopefully be today. However, I'm not expecting miracles, especially as they even admitted they get their priorities wrong.
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2 hours ago, The Aziz said:
Not what you've seen since the earliest footage from 2019/early 2020. The game wouldn't look like today if it was out 3 years ago.
7 minutes ago, TickleMyMary said:You don't say... Well done!
The Aziz agreed with you and you chose be be super sarcastic. Why?
Player count:
Current = 210
24h peak = 521
Week peak = 790Yikes
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1 hour ago, Kerbin Launch Coalition said:
Has to auto-save issue been rectified in this patch?
We'll find out in the patch notes tomorrow
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Great to hear, I look forward to it and the patch notes
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2 minutes ago, Kerbart said:
troglodytes
Such a fancy word for an unfancy meaning. I love it
4 minutes ago, Kerbart said:You know what works? Blocking them.
Agreed
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26 minutes ago, DAFATRONALDO2007 IN SPACE said:
We waited more than 3 years in high anticipation to enjoy ourselves and we do this??
Exactly, we waited 3 years... for this. A buggy, unoptimized game that isn't anywhere at the state promised or expected.
It is "unacceptable".I don't quite understand why you're being so defensive and offended by peoples opinions of the game, when it's literally just opinions. People are entitled to state their opinions and thoughts, however constructive the feedback is and at the end of the day, KSP 2 is funded by a multi-billion dollar company.... who should have higher expectations.
I agree, people should be positive, but sometimes its too much and people get disappointed and/or frustrated after spending their hard earned money on something they aren't happy with.
34 minutes ago, Maria Sirona said:Isn't people being allowed to report these things the whole point of Early Access?
This exactly. Otherwise, what's the point and where can we go?
I'm not saying you're wrong @DAFATRONALDO2007 IN SPACE, as its not a right/wrong scenario, but let people express their concerns, however petty or small you may think they'll be, as again, at the end of the day its a perspective thing.
On 4/4/2023 at 4:20 PM, DAFATRONALDO2007 IN SPACE said:Maybe it is best to leave this as an agree-to-disagree.
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Question so stupid it forgot the question
What kind of paradox would you like and would you like fries with that?
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22 minutes ago, cocoscacao said:
Technically, that would be still correct. Several weeks, rather than several months. I don't know if 1,25 months counts as a plural
I know, maybe I'm being petty. But its now gone into the word "months".
'1.25 months'
'the last update was over a month ago'17 minutes ago, Superfluous J said:5 weeks is still "weeks"
Technically yes, but most people would say its over a month ago. Could also say its 0.096 years
I just expected sooner updates, 2-4 weeks.
Maybe I'll be wrong and there will be an update sooner -
13 minutes ago, didkodidko said:
When is 2nf patch scheduled for release?
In the next 2 weeks apparently, according to Nate
On 3/31/2023 at 7:55 PM, Nate Simpson said:On to business. We have knocked out a few more bugs for Patch Two, including that pesky issue where vehicles with more than 8 parts in a radial symmetry set were loading into the floor. We’ve just about wrapped up the cherry picking process and can say with confidence that it’ll be out sometime in the next two weeks. We’ll post an exact date for Patch Two as soon as we know it.
As we continue stabilizing and improving performance, we’re also making progress on re-entry heating, new parts, and Science Mode.
But judging how we haven't had any update or news about it. I'm guessing next week, which will be 5 weeks since the last patch, over a month
So much for "weeks not months"
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Lasagna
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19 minutes ago, AtomicTech said:
How many people are playing it today?
(Just out of curiosity)
418 currently
646 is the peak in the last 24h
1,081 in the past week
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Parts and Circumstance
in KSP2 Dev Updates
Posted
Finally! Thank you, this is news we want to hear