ElliotWizerd
Members-
Posts
5 -
Joined
-
Last visited
Reputation
0 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Developer Insights #18 - Graphics of Early Access KSP2
ElliotWizerd replied to Intercept Games's topic in Dev Diaries
yes it will i think. the redering in the background is going to change alot as i remeber but there is always way to make the asets usebale in a diffren rendering engine -
Developer Insights #18 - Graphics of Early Access KSP2
ElliotWizerd replied to Intercept Games's topic in Dev Diaries
i belive that they have already made them in that i minde so to not take up recurse from the team -
Developer Insights #18 - Graphics of Early Access KSP2
ElliotWizerd replied to Intercept Games's topic in Dev Diaries
I know one thing that peopel do not think about mods and vanila gameplay is that a moder do not need to have the same type of capabilitys as like run on many type of software like on a console. the vanila game is coded so it can be run on everything. that dose make the hole difftent type of level to make it to work with no problem -
Developer Insights #18 - Graphics of Early Access KSP2
ElliotWizerd replied to Intercept Games's topic in Dev Diaries
As a person who has been programing games in Unity everything that Nate is saying is true.