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Mushylog

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    Mushylog

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  • About me
    I draw on the computer with an XP-Pen tablet, with
  • Location
    France
  • Interests
    For any question about KSP2, message me on discord (mushylog) or twitter X (Mushylog).
    Artist, musician, climber, clown.
    I draw on the computer with an XP-Pen tablet, with the program Clip Studio Paint EX.

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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 Severity: Low Frequency: Description: I went to the Mun's orbit to decouple 2 satellites with a manned vessel, then returned to Kerbin: I landed in the desert biome and planted a flag. The mission "SECOND DIBS: GOLD EDITION" was successfully completed as the pop-up notification said even though I never went to Pol in this game save - and I was able to collect the reward and received the following mission: ARTIFICIAL SUPERPOWERS. Included Attachments: seconddibsbug.json .ipsImage { width: 900px !important; }
  2. Well done, KSP2!! That game is beautiful, I am astonished every time I look at it. Will continue to report bugs and provide feedback!
  3. I thought of this as a feature, but yes it can be annoying sometimes. Especially when creating maneuvers. I think the lock icon, like AP and PE have (the Ascending/Descending nodes also have it) is a good idea. I sometimes lock these name-bubbles to look at the altitude of certain vehicles, so I definitely would like to keep that feature.
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 Severity: Low Frequency: High, reproduced 2 times Description: The M-Beam 200 Pocket Edition plasma effect during reentry does not display correctly. I re-entered Kerbin at orbital speed and the plasma did not cover the beams that were placed vertically, the heating effect looked as if the beams were placed horizontally: Included Attachments: AutoSaveBurn12_27_202310_28.json
  5. You are time-warping, staging does not stage on time-warp
  6. The clouds are now a little less pretty around the flying craft. Before the (great) update, the clouds around the active vessel looked great, no bleeding edges or anything. Now, the weird zone around the vessel is visible again, despite an even more beautiful shadow render for the clouds. So I'm curious: Why was this decision taken? Will we get a better performing rendering system for the clouds? Will this change be permanent, regarding the clouds edges rendering?
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 Severity: Low, visual bug Frequency: High, reproduced twice Launch a vessel with parachutes (Mk12 R, Mk16 R). Send it to space, then return in the atmosphere to land, using the parachutes. After landing, the parachutes are open and they need to be repacked: Save. Reload. The parachutes appear repacked when they should have remained open. A 3rd reload does not bring back the deployed parachutes to normal appearance, they still appear shut when they actually are in a "deployed" state. Landed, before reloading: After reloading: Included Attachments:
  8. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 Severity: Low I remember the developers talking about how they want to clean up the terrain on planets - in a forum post or in a video I don't remember. But I found one of those messy terrain rendering glitches on the Mun: a nice ridge that goes for kilometers, I got the coordinates too: Latitude: 0 Longitude: 49.655 Altitude: 0 (surface) You should teleport right on it, or at least very close to it, and if you zoom out you notice the ridge even more. It's like a texture was cute and pasted onto another one, without a proper blending. These are rare, and I hope I'm helping out (discord links expired, replacing with imgur) Zoomed out:
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 Severity: Low, but the devil's in the details! (The attention to details in this game is amazing) Frequency: High Foot steps sound effect are incorrect around the launchpad 1. Grass terrain sounds like metal terrain, when the kerbal walks on it. Other terrain around seem to sound correctly, so the bug would only be around the "biome" of the launchpad (invisible to players). It would be worth checking other areas on the KSC to make sure they have their respective audio too.
  10. A workaround for this bug was to... bring the vessel back! The crew survived, I launched the vessel again and it worked fine.
  11. I had trouble with this mission as well. I tried with the basic "wheels" (landing gear) parts, and it did not work. After asking around in the discord, I was told it had to be rover wheels, and these parts are a little harder to unlock, so it took a little bit of science to finish this mission. I don't think the location of the parts themselves is a problem, it's more so about the objective of the mission that was unclear. This is not the only mission that got me, and others, confused. But I have a lot of fun playing them, finishing the missions, and a very hard time staying away from my computer, now!
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