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oro

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Everything posted by oro

  1. i had problems with this particular wheels you are using in the image. If yuo use the bigger ones it works great. The small one are super bugged
  2. Thank you for this incredible content, i think it should be inside the game not as a mod but as a feature!!! I noticed a incredible drop in framerate while scanning, at warp speed 100X or greater, don't know if you already know that. Also i noticed that if you have multiple satellite performing the scanning, it is almost random the satellite that gets the science when you reach a certain milestone
  3. I tried creating a new campaign today, and i can save now. The name of the previous campaign contained a dot (.), so this is likely the cause of the problem.
  4. It is very frustrating. The game is now in a playable and enjoyable state, yet I can't play it...
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: amd 2700x | GPU: 2070 | RAM: 32 gb 2933 mhz corsair I can't save. Every time I create a save, I try to load it, and the save doesn't exist. This happens for both manual saves and quick saves with F5. I've tried uninstalling and reinstalling, but the problem persists. EDIT 01/01/2024 Apparently this bug happens due to the presenc of a dot "." in the campaign name!!
  6. I am also of the opinion that fuel tanks could benefit from being procedural components. This feature might focus solely on the fuel tank's length and fuel type, which would already be quite impressive. However, I also believe it would be advantageous for the procedural system to encompass the starting diameter (perhaps as a discrete choice rather than a continuous one) as well as the ending diameter.
  7. In my opinion, the primary issue concerning science in KSP1 is the limited size of the tech tree. After a certain stage, you accumulate a significant amount of science without a clear direction for its utilization. A valuable enhancement could involve implementing a small tech tree for individual parts, each offering enhancements to specific characteristics. For example, consider an engine upgrade that requires a certain amount of science investment and provides benefits like a 2% increase in thrust or a reduction in weight, and so on.
  8. Thank you for discovering all this. I too felt that drag is a little bit too high and now i know the reason. Hofully this bug can be easly fixed by the dev in the upcomings patches
  9. Has anyone noticed a really high aerodynamic drag or it is just me? Is this change in the physics simulations wanted or a unespected result (aka bug)?
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