Ugh; not a forum participant, more of a lurker; but, needs must...
I am on day 175; think realtime player. I have constructed fairly comprehensive MKS manufacturing facilities on the Mun, and encountered what I believe to be a known KSP bug: overheating on load. When I switch to my base (which takes maybe 20 seconds to load on this rig) all my components' core heat is way high; processors shut down; drill efficiency goes to zero. I have to wait for things to cool down through a crazy high number of thermal radiation parts before leaving so as to keep things humming while I'm gone. This might be tolerable, but there also exists a training and science facility within physics range that I visit with some regularity. Wondering if there are any bugfixes, workarounds, or most likely, part configuration changes I might employ to prevent/mitigate the heat spike?
My first cheap attempt was to completely remove the ModuleCoreHeat from some configs, but, duh, this also killed thermal efficiency. I can make a more thorough stripping of heat related modules from the parts; figured I'd ask first tho.
thanks