Jump to content

blueluna

New Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by blueluna

  1. I might try that; didn't want to invest the effort in converting the existing base just to find out it suffers the same issue. It might be "easier" to disassemble the science facility, move it out of physics range of manufacturing, and try visiting as rarely as possible.
  2. Ugh; not a forum participant, more of a lurker; but, needs must... I am on day 175; think realtime player. I have constructed fairly comprehensive MKS manufacturing facilities on the Mun, and encountered what I believe to be a known KSP bug: overheating on load. When I switch to my base (which takes maybe 20 seconds to load on this rig) all my components' core heat is way high; processors shut down; drill efficiency goes to zero. I have to wait for things to cool down through a crazy high number of thermal radiation parts before leaving so as to keep things humming while I'm gone. This might be tolerable, but there also exists a training and science facility within physics range that I visit with some regularity. Wondering if there are any bugfixes, workarounds, or most likely, part configuration changes I might employ to prevent/mitigate the heat spike? My first cheap attempt was to completely remove the ModuleCoreHeat from some configs, but, duh, this also killed thermal efficiency. I can make a more thorough stripping of heat related modules from the parts; figured I'd ask first tho. thanks
×
×
  • Create New...