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Filip Hudak

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  1. What resources will we need to manage to run a colony? (Population, electricity, materials, food, etc...)
  2. Nice. Looking forward to science mode when it will be developed. Finally there will be some progression mode in the game
  3. Thank you for answering one of my questions. I didn't expect that it would be answered among more than 1000 other questions from other people . I'm looking forward to the nuclear pulse drive. I'm interested if the acceleration is continuous or not.
  4. Hello. I have 12 questions: 1. In what stage of development are features on the roadmap like colonies or interstellar travel? Are they almost finished and just waiting to be implemented after the core of the game gets improved or do they still need a lot of work? 2. When we'll see other exotic fuel types like metallic hydrogen? Will they be added alongside some big update like colonies or will they be added before? 3. I have been wondering what are the large geodomes on top of some colony towers. Are they greenhouses or some 'colony parks' to improve the mood of kerbal colonists and increase their productivity? 4. What can you fit into the triangle-shaped cargo containers shown in trailers many times? Only colony parts or also some resources? 5. Will stuff you can build in KSC be also limited by resources? Will there be parts that don't require any resources to build? If not, what happens if you run out of all resources, you can't build anything, you don't have any colonies to produce the required materials and you are stuck? 6. What are the most difficult new challenges that await us after new features will be added? 7. How will the resource gathering on colonies work? How can you prevent players from building only a small colony with slow mining capabilities and time-warping until the colony provides enough materials? 8. What are some example resources you can gather or make except fuels in a colony? 9. Do you have a rough estimate of when specific features on the roadmap will be implemented? weeks, months, years, centuries 10. What is your guess on how the system requirements will look after the game will be fully optimized? 11. How do you set up delivery root? Is it just a few clicks or you must fly the spacecraft the whole way and then you can automate it? 12. What will prevent players from using low delta-v rockets to escape kerbol SOI and get to another star system in millennias?
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