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weeee

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  1. i almost went for only 1km/s, but i saw @Audaylonpost and decided to go a little bit faster weirdly adding more engines results in slower planes in ksp 2,i guess more area/nodes bad not today, i need to rest, but i dont think i can do that fast since there a mountain in the way
  2. 1.why procedural tanks were not implemented into the game or they going to implemented in the future? procedural wings are a thing, so i cant see the reason why not 2. on multiplayer, it seems that its going to be limited for few players, any chances that in the future this number grows for a MMO style experience or that out of question? 3. with ksp 2 there always this promise of make the game accessible, but the requirements put the game out of reach for most people, so i want to know how much optimization right now the dev team thinks they can squeeze, and how much you think would you be happy with 2x,4x,8x,etc to make the game accessible for most people? 4. I want to know if with the colony system there would be the possibility to create truly cities and infrastructure for planets? im talking planet wide roads networks or cities kilometers across, not only outposts
  3. 1.6KM/S RAPIER GANG, who needs efficency when you have SPEEEEEEEEEEEEEED, good thing that heating is not a thing
  4. i can say that if i was not using WASD controls mod for ksp 2 i would already have stopped playing because of the new controls, in my case is because im using a cheap mouse and the middle mouse click is not reliable, and if i have this problem i guess im not the only one, but looking at this thread there examples of places that the middle mouse is not pratical/available(macs/notebooks). I dont think they need to redo the system, just an option to switch from the middle click to any other key, like you can do the for almost all other controls.
  5. Wet mass: 0.47 tonnes Dry mass: 0.36 tonnes Juno TWR:4.309 (way more precise than the mass values) The entire flight: The gear bounce during take off... :D, i love this little thing, just a simple v-tail to reduce the amount of wings. The main wing swept is to connect to the 'skids', and there a tiny bit of angle for help handling/take off, both wings are placed far apart to provide max control with the lowest mass, main provides Roll with controls at the end of the wing , V-tail is all moving providing Yaw/Pitch, no reaction wheels just SAS, i doubt this can fly without since is a V-tail design, they're not that stable. Flying is ok, but landing is little bit dicey, take off just pull up without hitting the tail, but landing is good to give a little bit of engine power to lower vertical speed and be leveled, wing can hit the ground if you come at an angle, and after touchdown just pull down hard, the craft has a tendency of trying to want to flip and just break the engine if you dont do that, and do not try land above 40m/s with the skids. But i think that it for this little craft Craft Json:https://drive.google.com/file/d/1EkHNoDk_FzLv4uIgUr2YNCete5VbA429
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