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Everything posted by kyle.mk.howard
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This is a neat little add-on, would be nice to see some polish!
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[WIP] Nert's Dev Thread - Current: such nuke, wow
kyle.mk.howard replied to Nertea's topic in KSP1 Mod Development
Dem IVAs - *drool* -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
kyle.mk.howard replied to Stevie_D's topic in KSP1 Mod Development
That was some epic Gravity ....e right there. Can't wait! -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
kyle.mk.howard replied to Stevie_D's topic in KSP1 Mod Development
How is work on the second phase of the beta going, Stevie? -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
kyle.mk.howard replied to Stevie_D's topic in KSP1 Mod Development
Those new modules are working great! Been playing extensively with this ship and I am having the hardest time breaking it. I'm excited to see that this will be available in a non-KSPI variety, but to be honest, I find that it works with KSPI so well. I haven't bothered to install the new experimental version of KSPI, but the version I am running currently works wonderfully with this. Can't wait to see the new modules in action! -
[0.25] Tracking Station Utils v0.2 - this is a test
kyle.mk.howard replied to m4v's topic in KSP1 Mod Releases
What are the other features besides the redundant one mentioned in the OP? :/ -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
kyle.mk.howard replied to Porkjet's topic in KSP1 Mod Development
Its nice to finally see an alternative to B9 that doesn't completely obliterate my RAM usage. Keep up the great work Porkie! Can't wait to see more from ya! -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
kyle.mk.howard replied to Stevie_D's topic in KSP1 Mod Development
Loving the customization you're introducing into this phase, looks very promising. Hopefully you can figure out the airlock issue, I am not good when it comes to that stuff, so good luck! An exterior hatch would always be nice, but if its gonna mucky up the aesthetic, we can work around it! -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
kyle.mk.howard replied to Stevie_D's topic in KSP1 Mod Development
How's this project coming along? -
[WIP BETA] Nasa IXS Warp-ship for Interstellar
kyle.mk.howard replied to Stevie_D's topic in KSP1 Mod Development
New pics look great! Love the emissives, keep up the great work! -
Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
That sounds exciting! Can't wait to see where this goes! P.S. I like writing. -
Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
I really like the look of the truss, Probably some of the nicest textures; Simple and gorgeous. I think you've addressed this already, but do you plan on having integration with Career mode? If so, does your team plan on adding Chaka Contracts? -
Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
Is the Core Stage just one fuel tank plus an engine or is it all combined into one part? -
Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
Commencing the testing! A.k.a farting around all day! -
Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
What other changes do you make to the KOSMOS engines beside scaling them up? Looks great -
Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
I'd hate to say it, but those textures look better than the current fustek textures. Especially that cupola module, wow! I think these surpass nothke's retextures in terms of quality. Nice work! -
[1.6] Davon Throttle Control systems mod [v088]
kyle.mk.howard replied to PrivateFlip's topic in KSP1 Mod Releases
You know it says mayor instead of major in the title of the thread, right? -
[WIP]FASA Style Munar Module. (11.jan.14)
kyle.mk.howard replied to DennyTX's topic in KSP1 Mod Development
Agreed, the lander legs look a little shotty. Dat IVA, though.. -
Why he isn't working for a space agency doing concept designs is beyond me...
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Chaka Monkey - Closed Development Thread
kyle.mk.howard replied to YANFRET's topic in KSP1 Mod Development
These will be replacing all my stock parts as soon as they are released. This is the sexiest, most streamlined mod pack I have ever seen. Quite glorious!