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Everything posted by FailSpace
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Bug Status [12/22]
FailSpace replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Good luck, and happy holidays! Also i’m having the issue that Space Peacock posted as well. Please fix! -
Windows 10 Home 64-bit English System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7B48 BIOS: 2.30 Processor: Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz (4 CPUs), ~3.6GHz Memory: 8192MB RAM Page file: 17741MB used, 6282MB available DirectX 12 Severity: Med Frequency: High I was making a rocket to go to Eeloo. I had made the mothership with(from top to bottom) a cupola, that four-seater capsule, a large reaction wheel, six large cargo doors(inside was a lander with a tuna can capsule, medium fuel tank, RCS, landing legs, and a dart engine. it was connected to the RTG using struts), a large RTG, a ball hydrogen tank, solar panels on the sides, and a SWERV engine. I don’t remember the rest of the vehicle. I’m in Eeloo orbit and I just undocked, and it caused the ship to split it half between the RTG and the cargo doors.
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i was so close(i was 15 points away)
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I love the look of the labradoodle, but i’d like to use only one of its engines. maybe that could be a “Labrador” engine.
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Hey, I was looking for a mod where the Kerbolar System is made to have accurate sizes. Where everything is 10x larger. If that exists, please let me know.
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Weekly Challenge #12 - Land On Dres!
FailSpace replied to Ghostii_Space's topic in Challenges & Mission Ideas
I think he meant it as in “it literally doesn’t exist.” As in “moon landing fake” kind of doesn’t exist. -
Weekly Challenge #12 - Land On Dres!
FailSpace replied to Ghostii_Space's topic in Challenges & Mission Ideas
Exactly dude, smh my head -
Ready! Good luck with the next release!