alfrank
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in the videos when the kerbal lets go of the ladder he just floats there making it easy to jet backwards to the science jr. But when i let go and activate rcs the kerbal gets a kick about two axes and in trying to recover from that I lose the ship. What am I doing wrong?
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Not getting full science points
alfrank replied to alfrank's topic in KSP1 Technical Support (PC, modded installs)
Derp, never mind.found the archives Thanks, Zhetaan. That clarifies things quite a bit -
Not getting full science points
alfrank replied to alfrank's topic in KSP1 Technical Support (PC, modded installs)
Yes, I understand about the biomes and transmitting. I was running from a single location and recovering the vessel. Perhaps it was a spot where I ran the experiment before? Where do I find R$D? -
Not getting full science points
alfrank replied to alfrank's topic in KSP1 Technical Support (PC, modded installs)
Yes, I understand about the biomes and transmitting. I was running from a single location and recovering the vessel. Perhaps it was a spot where I ran the experiment before? -
Not getting full science points
alfrank replied to alfrank's topic in KSP1 Technical Support (PC, modded installs)
just tried again and this time I earned zero science -
I tried to reproduce the conditions as shown on the videos OK. Caps lock was off. I had better results yesterday by turning off SAS after pitching to 80 degrees and following the prograde vector.
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files failed to validate
alfrank replied to alfrank's topic in KSP1 Technical Support (PC, modded installs)
OK, thanks -
I tried to reproduce the conditions as shown on the videos
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how do I unset it from fine control?
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I've been having terrific trouble getting to orbit. The problem is when I tap the D key the rocket is very slow to pitch over (SAS enabled). I'm flying copies of ships from youtube (Scott Manley, Mike Aben, QUill 18) and unlike the ships in those videos, my rockets just won't pitch over. By the time I reach 10 km I'm only pitched by about 10 degrees. I'm stumped. I know these rockets are orbit-capable, so it must be something I'm doing but I can't figure out what that might be.
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files failed to validate
alfrank replied to alfrank's topic in KSP1 Technical Support (PC, modded installs)
I take it you mean that steam will handle it automatically -
I checked the integrity of my game files and was told that "118 files failed to validate and will be reacquired" what do I do to correct this?
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Scarecrow's suggedtion took care of it. Thanks
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I have a ghost ship orbiting in my map view It's in a perfect orbit, something I haven;t achieved yet. It has the same name as the ship I'm trying to get into orbit and it dhows the ship as landed. I have no idea how to get rid of it,