Anubis
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About me
Bottle Rocketeer
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any pics?
- 11 replies
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- wip
- utility parts
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(and 1 more)
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[1.0.2][May20] WasdEditorCamera: FPS editor controls
Anubis replied to FW Industries's topic in KSP1 Mod Releases
OH NICE!! @linuxgurugamer thanks man! -
Hey everyone, quick question, My KSP game settings reset after every launch is there a reason for this? I would have to go everytime and reset the screen resolution, sound, and graphics.... This is my system : Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 Processor: Intel® Core i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz Memory: 12288MB RAM Card name: NVIDIA GeForce GTX 980 Display Memory: 4095 MB My KSP MODS are: [X] Science AsteroidsDAY AviationLights BAHASP CHOPSHOP DIAZO EditorExt FireSpitter - plugin JSI KerbEng KerJointReinfo Kerbaltek KerboKatz LLL- LLL- extra OpenTree ProcedFairing QuickScroll/Search RemoteTech RSCapsule SotckClamshellFairings StockFairingTweaker StockRT SXT ThrottleControlledAvionics ToadicusTools TriggerTEch TweakableEverything TweakScale EVAmanager Module Manager -------------------------------- HyperEdit is my only thing not "uptodate" but this problem persisted before this mod.
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HEY EVERYONE, Is there information on why KSP subreddit went private?
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.....wow...I LOVE THE NEW DEVNOTE ON 1.0.3, UNITY PORT, and X64 SUPPORT.....congrats on your new cash cow..too..
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yay!!! Thank you! It's good to see some old Mods come back to life! GJ Raptor!
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Stock Wonders... How creative have you gotten with stock?
Anubis replied to CalMacDa's topic in KSP1 The Spacecraft Exchange
HOPE YOU GUYS ENJOY IT -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Anubis replied to BahamutoD's topic in KSP1 Mod Development
Welcome back!! Yay!!! Cant wait for them! - - - Updated - - - Welcome back!! Yay!!! Cant wait for them! -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Anubis replied to benjee10's topic in KSP1 Mod Releases
OOOOOOO MUH GOD!!!!!!!!!!! http://imgur.com/gallery/XDloU -
HotRockets! Particle FX Replacement + Tutorial
Anubis replied to Nazari1382's topic in KSP1 Mod Development
this has issues with KWRocketry -
////////// Impulse /////////////// MODULE { name = LCARS_ImpulseDrive RESOURCE { name = ElectricCharge rate = 0.1 } } ////////// Impulse /////////////// in the Readme I add this to ex into MechJEb so it can use the impulse drive or any other random part and the game does not go past the loading screen any suggestions?
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ok cool, thanks mate!!! I will continue to explore these CFG. features
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OK im going to give it a try now..... But as far as I have tried.... I just created a resource folder and created a new resource... which does not "exist" so the RCS uses that resource and is infinite.