• Content Count

  • Joined

  • Last visited

Everything posted by Nikolai

  1. Have you ever coded in the large? You don't need to be present to write and register code, but coordinating code is often much harder without personal presence, especially when there are lots of other people and groups to coordinate with.
  2. I understand that. My wife has MS as well, and with the drugs she has to take to suppress her immune system, I'm trying not to worry. I hope your colleague and his girlfriend stay safe and well.
  3. False, according to the United States' top expert on infectious diseases.
  4. By that metric, no one has ever tested their capabilities against a machine of any kind, since all machines have been made by humans. I think we all know that testing oneself "against a machine" is shorthand for testing one's own capabilities against the thing(s) the engineered machine has been designed to excel at, including the machine's lack of fatigue and total attention to the task at hand.
  5. Indeed not. I doubt many people would feel any better about that now, even though our mathematical concepts are more refined. "Every number is rational." "What about this length?" "That length can't have a number assigned to it." "But I can see it!" ... et cetera, et cetera. Lay folk seem to have a concept that mathematics should be useful, not merely consistent, and as such have little patience for logical abstraction that remains solid even outside of things their senses and intuition tell them that math should be able to handle. (Witness those who insist that there's no point to so-called "imaginary" numbers.)
  6. Yup. And there's a reason "rational" (able-to-be-expressed-as-an-integer-ratio) and "reasonable" are synonymous in conversational speech. Back in ancient Greece, the Pythagorean cult held to some interesting ideas. They refrained from eating beans, for example, because they thought that humans were made of the same stuff. And they held that any number -- any number -- could be expressed as the ratio of two integers. It's fairly simple to prove that the square root of two cannot be. This could well have been scandalous. Imagine giving the impression that one could look forever and never find an "irrational" number, only to find that there was an irrational number with an extremely simple depiction -- the diagonal of a unit square. The reaction of the Pythagoreans was to attempt to keep the proof secret. This kind of behavior was -- well -- irrational.
  7. I disagree. The picture shows that he is clearly further away from the axis of rotation. When he decouples, he continues to move away in a tangent to the arc he was describing. Right. Because the centripetal acceleration offered by the parachute cords with both of them isn't enough to ping them both back. With Clooney's greater mass (from himself and his more massive backpack) and his greater radius of curvature (being further away from the axis of rotation), it makes sense that he'd be tensing those cords quite a lot more than Bullock by her lonesome. I'll have to re-check the movie on that one -- I don't think there's a shot that clearly shows them simply moving in opposite directions. All you can establish is that they're both in linear motion, which makes sense under the scenario you describe -- Clooney would keep going in a tangent to the arc he was describing, and Bullock would move back along some vector described by both her inertia before the decoupling and the tension of the parachute cords pinging her back. IIRC, there's just a shot of one moving linearly, then a shot of the other moving linearly, but not with both in the same shot after decoupling (so that you can see that they're moving directly away from one another).
  8. As mentioned before in this thread: Because they weren't stationary with respect to the space station. They were rotating. Here's are several frames overlaid on each other that clearly show that rotation.
  9. If you're seeing this when it's supposed to be really dark (and not at dusk or dawn), and you're using the default skybox, make sure that the "changeSkybox" variable is set to "False" in <KSP Installation Folder>/GameData/DistantObject/PhuginData/settings.cfg (you can open it with a text editor). Otherwise, you'll just get a blank, black skybox (because the computer will think you want to replace the skybox, but won't have anything to replace it with). The planets and distant spacecraft will still show up.
  10. Thanks. I'll try that once I get back to my home computer.
  11. I'm not getting anything when I hit Alt-N. Is there a context in which I need to use this key combination or something? I'm using notes 0.16, KSP 1.8.0.
  12. Thank you so much for updating this mod! You've single-handedly given us a reason (and a means) to create a presence on other bodies. This is nothing short of amazing.
  13. Nope. It has eight SRBs that help it to orbit. But we're getting substantially off-topic here. Feel free to send me a PM; I'll answer any questions related to the design or flight of this thing that you want.
  14. It's a massive rocket lifting a mining vessel to Minmus (which I've called a XLIX-R, or "49er"). It got there from the KSC launchpad.
  15. You'll have to be more specific. What is what?
  16. Let me see if I can successfully embed an image to show what I mean. There's "Show advanced options" checked, but no "Chatterer" tab to enter new chatter sets. EDITED TO ADD: Never mind, I'm an idiot. Apparently, you need to be running a manned mission for the "Chatterer" tab to show up.
  17. Yeah, thanks, I understand that. I'm having trouble getting to a place where I can enter the folder names of sound sets in the first place. No such place presents itself when I select "Show advanced options".
  18. I'm having trouble finding the extra content packages I installed (Chatterer+ 0.4, Chatterer Extended 0.6.2). I don't see the control where I should be able to add new content in (evidently, there's supposed to be a "Chatter" tab under "Show advanced options"). Where should I ask for help on this?
  19. Thank you so, so much for this! I barely got a chance to try KIS for the first time with 1.7.3, and I was amazed at how much it changed the game (for the better). I can't wait to work on Minmus surface vessels when I get home.
  20. Thank you so much for this! I can't wait to get it onto my KSP installation. I've missed Kerbal chatter a whole lot more than I realized I would.
  21. Tangent: Monkeypox is related to smallpox, only not lethal. ISTR an alternate history where a very early European visit to the Americas had a crewmember with a domesticated monkey carrying monkeypox. This led to the American people spreading monkeypox and basically being inoculated against smallpox when, in our timeline, smallpox was an enormous and deadly problem. The immunized inhabitants really gave the invaders what for.
  22. Agreed, and thank you for mentioning it. These little "Quality of Life" updates go a long way to increasing the fun and replayability of the game.
  23. If you don't mind learning-by-death, I can't recommend Invisible, Inc. enough. The strategy is so polished you can see your face in it. And the game's complex relationship to failure is nothing short of astounding. Things can always get worse, and you can almost always take a situation that looks unwinnable at first glance and turn it into a narrow escape; the ways you can use old strategies to accomplish new things always makes me feel like the cleverest person alive. ("Hold up. I can hack the security drone, then use it to block the door so that the guard can't get there just long enough for me to run through the room and escape to the elevator on the other side. I might actually be able to pull this off.")
  24. I'll give you three. First, Primes from the Pandora's Star series. They're hive mentalities with two castes: motiles and immotiles. Motiles are like the worker ants of the colonies -- little more than brains and reproductive systems. Immotiles can send instructions to motiles and receive the sensory input directly as perceived by the motiles; at first, this requires physical contact, but technological development allows this to be done remotely as well. The really odd part is that an immotile can add brains to itself at will. Four motiles join together and merge to make an immotile; extraneous biological structures (limbs, muscles, digestive organs, and so forth) are converted into brain matter. An existing immotile can convert four motiles into a new brain for itself and add it to the network whenever it likes (becoming a Prime). Immotiles are also fiercely individualistic, meaning that they'll happily glom as many brains onto themselves as they think they need for a particular problem, but they very reluctantly work with one another. They also know that in the end, there can be only one immotile that has taken over everything else -- everything else, thanks to FTL communications. All lesser species are merely a means to that end. Second, Life Fibers, from Kill La Kill (an anime series). They form all clothing on Earth. And as parasitic sentient alien threads with a lifespan of 10,000 years, they're responsible for the evolution of humanity. Third, I expect that if the Singularity is ever achieved, us. What we will be ten thousand years after the Singularity is utterly incomprehensible to us now, and we squishy biological individuals with extremely brief lifespans will probably be incomprehensible to them.