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Nikolai

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Everything posted by Nikolai

  1. No... I was just under the impression for some reason that KIS allowed Kerbals to attach regular struts. As I think about it, I don't know where I got that impression. Thanks for your help, though. I'll see if I can jury-rig what I want with some TJ-1 fixed telescopic joints and joint sockets.
  2. Those look like telescopic joints, not struts. Do they replace struts? Are regular struts not the sort of thing that Kerbals can attach on EVA?
  3. I'm running KSP 1.10.1 and KIS 1.26 (and KAS 1.7). Could someone help me understand strutting spacecraft on EVA? I've attached the strut to the rocket. But it's just one end. I thought that by right-clicking on the strut, I could then open a context menu that would let me take out the other end and attach it somewhere. Unfortunately, I only get the usual context menu (with entries like "Aim Camera"). Do I also need to be <G>rabbing or something? (It's taken me an embarrassingly long time to get the hang of that for just attaching stuff.) Also, it appears that a Kerbal can't carry a strut and equip an electric screwdriver simultaneously. Can a Kerbal carry an attachment system that will let him/her bolt a bracket to the side of the rocket so that we can at least carry containers to where we need them? It really seems that this would be an interesting "instance case" to add to the manual -- a sort of step-by-step guide example of using KIS that shows the steps you'd go through to strut two stages together on EVA. (Of course, I don't have the talent to add such a thing to the manual myself -- it's really quite nice, and I don't have any idea how much difficulty or time is involved -- so take it as a simple suggestion; feel free to take it or leave it.) Thanks for helping me understand this system. I'm excited at the potential of KIS, but I only have time to play with it in spurts and starts. Thanks in advance for any advice you can give me.
  4. Have you ever coded in the large? You don't need to be present to write and register code, but coordinating code is often much harder without personal presence, especially when there are lots of other people and groups to coordinate with.
  5. I understand that. My wife has MS as well, and with the drugs she has to take to suppress her immune system, I'm trying not to worry. I hope your colleague and his girlfriend stay safe and well.
  6. False, according to the United States' top expert on infectious diseases. https://www.huffpost.com/entry/anthony-fauci-fact-check-republicans_n_5e695561c5b6747ef116958a
  7. By that metric, no one has ever tested their capabilities against a machine of any kind, since all machines have been made by humans. I think we all know that testing oneself "against a machine" is shorthand for testing one's own capabilities against the thing(s) the engineered machine has been designed to excel at, including the machine's lack of fatigue and total attention to the task at hand.
  8. Indeed not. I doubt many people would feel any better about that now, even though our mathematical concepts are more refined. "Every number is rational." "What about this length?" "That length can't have a number assigned to it." "But I can see it!" ... et cetera, et cetera. Lay folk seem to have a concept that mathematics should be useful, not merely consistent, and as such have little patience for logical abstraction that remains solid even outside of things their senses and intuition tell them that math should be able to handle. (Witness those who insist that there's no point to so-called "imaginary" numbers.)
  9. Yup. And there's a reason "rational" (able-to-be-expressed-as-an-integer-ratio) and "reasonable" are synonymous in conversational speech. Back in ancient Greece, the Pythagorean cult held to some interesting ideas. They refrained from eating beans, for example, because they thought that humans were made of the same stuff. And they held that any number -- any number -- could be expressed as the ratio of two integers. It's fairly simple to prove that the square root of two cannot be. This could well have been scandalous. Imagine giving the impression that one could look forever and never find an "irrational" number, only to find that there was an irrational number with an extremely simple depiction -- the diagonal of a unit square. The reaction of the Pythagoreans was to attempt to keep the proof secret. This kind of behavior was -- well -- irrational.
  10. I disagree. The picture shows that he is clearly further away from the axis of rotation. When he decouples, he continues to move away in a tangent to the arc he was describing. Right. Because the centripetal acceleration offered by the parachute cords with both of them isn't enough to ping them both back. With Clooney's greater mass (from himself and his more massive backpack) and his greater radius of curvature (being further away from the axis of rotation), it makes sense that he'd be tensing those cords quite a lot more than Bullock by her lonesome. I'll have to re-check the movie on that one -- I don't think there's a shot that clearly shows them simply moving in opposite directions. All you can establish is that they're both in linear motion, which makes sense under the scenario you describe -- Clooney would keep going in a tangent to the arc he was describing, and Bullock would move back along some vector described by both her inertia before the decoupling and the tension of the parachute cords pinging her back. IIRC, there's just a shot of one moving linearly, then a shot of the other moving linearly, but not with both in the same shot after decoupling (so that you can see that they're moving directly away from one another).
  11. As mentioned before in this thread: Because they weren't stationary with respect to the space station. They were rotating. Here's are several frames overlaid on each other that clearly show that rotation.
  12. If you're seeing this when it's supposed to be really dark (and not at dusk or dawn), and you're using the default skybox, make sure that the "changeSkybox" variable is set to "False" in <KSP Installation Folder>/GameData/DistantObject/PhuginData/settings.cfg (you can open it with a text editor). Otherwise, you'll just get a blank, black skybox (because the computer will think you want to replace the skybox, but won't have anything to replace it with). The planets and distant spacecraft will still show up.
  13. Thanks. I'll try that once I get back to my home computer.
  14. I'm not getting anything when I hit Alt-N. Is there a context in which I need to use this key combination or something? I'm using notes 0.16, KSP 1.8.0.
  15. Thank you so much for updating this mod! You've single-handedly given us a reason (and a means) to create a presence on other bodies. This is nothing short of amazing.
  16. Nope. It has eight SRBs that help it to orbit. But we're getting substantially off-topic here. Feel free to send me a PM; I'll answer any questions related to the design or flight of this thing that you want.
  17. It's a massive rocket lifting a mining vessel to Minmus (which I've called a XLIX-R, or "49er"). It got there from the KSC launchpad.
  18. You'll have to be more specific. What is what?
  19. Let me see if I can successfully embed an image to show what I mean. There's "Show advanced options" checked, but no "Chatterer" tab to enter new chatter sets. EDITED TO ADD: Never mind, I'm an idiot. Apparently, you need to be running a manned mission for the "Chatterer" tab to show up.
  20. Yeah, thanks, I understand that. I'm having trouble getting to a place where I can enter the folder names of sound sets in the first place. No such place presents itself when I select "Show advanced options".
  21. I'm having trouble finding the extra content packages I installed (Chatterer+ 0.4, Chatterer Extended 0.6.2). I don't see the control where I should be able to add new content in (evidently, there's supposed to be a "Chatter" tab under "Show advanced options"). Where should I ask for help on this?
  22. Thank you so, so much for this! I barely got a chance to try KIS for the first time with 1.7.3, and I was amazed at how much it changed the game (for the better). I can't wait to work on Minmus surface vessels when I get home.
  23. Thank you so much for this! I can't wait to get it onto my KSP installation. I've missed Kerbal chatter a whole lot more than I realized I would.
  24. Tangent: Monkeypox is related to smallpox, only not lethal. ISTR an alternate history where a very early European visit to the Americas had a crewmember with a domesticated monkey carrying monkeypox. This led to the American people spreading monkeypox and basically being inoculated against smallpox when, in our timeline, smallpox was an enormous and deadly problem. The immunized inhabitants really gave the invaders what for.
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