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Everything posted by Supergamervictor
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How do you feel after playing KSP?
Supergamervictor replied to InsertUsername's topic in KSP1 Discussion
Well I mostly feel like I'm about to go insane. I dont play KSP for fun anymore.Its become a torment that I have to go through everyday to make an episode for my youtube fans.My KSP takes 5mins to load, after 5-10mins of playing it crashes, then I will have to reload it and sit there for 5min and having a 70% chance of crashing when its loading the menu.Right now for me its school holidays, but everyday I can have a mental breakdown after the 50th crash of the day.I have for real threw my headphones, crying in midnight and having a laugh that sounds like I've gone insane trying to get things working. Why do I keep doing this? Because I don't want to disappoint my fans.KSP is my favorite game of all time, but also my most tormenting hours of all time.It does sound like I'm going emo, but theres no where else for me to say these things without being laughed at.Here in the forums, there are people who understand how painful it is to repeat the process of crashing and going at it again, to the point looking at the icon of KSP makes me shiver and dredd about the thought.I can never put the game down, because I feel that although its psychological torture to make me depress, I have a duty to serve my youtube fans with the best quality and best mods and most importantly something different and not a EE WWK ripoff, no matter how painful it is. Thats how I feel when I play KSP. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Supergamervictor replied to sirkut's topic in KSP1 Mod Releases
No as in the servo configuration ui.Everytime in the editor I properly arrange all the servos to their respective groups but after detaching a part or launching the craft it would make it all random again. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Supergamervictor replied to sirkut's topic in KSP1 Mod Releases
Is there a fix to the problem where after assigning and arranging the robotic parts in the editor it just randomly switches them back again and you'd have to rearrange every single time.Its really p*ssing me off since this is a problem I had to deal with for so long. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Supergamervictor replied to ferram4's topic in KSP1 Mod Releases
Thank you for that reply, I'll use the config to lower the density -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Supergamervictor replied to ferram4's topic in KSP1 Mod Releases
So theres no other way to make it float? -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Supergamervictor replied to SpaceTiger's topic in KSP1 Mod Releases
Thank you so much SpaceTiger. I really am thankful for this update. Before this I was getting extremely long loading times and now it's fixed. I need to give you the biggest thank you of all time. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Supergamervictor replied to ferram4's topic in KSP1 Mod Releases
I'd like to ask a question, do I increase or decrease the density in the config to make this float? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Supergamervictor replied to bac9's topic in KSP1 Mod Releases
Is the HX Engine gimbal working? Its not having any gimbal for me with the latest install even with the Module section clearly showing it having gimbal.- 4,460 replies
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I desperately need this mod.I'm the type of guy who likes building the largest B9 Starships possible and 90% of my epic crafts are 3 times larger than the stock SPH.If theres anyone can update this mod I'll be extremely thankful.
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[1.6] Davon Throttle Control systems mod [v088]
Supergamervictor replied to PrivateFlip's topic in KSP1 Mod Releases
Hi, The mod doesnt seem to work for me even in stock KSP. The part loads but right clicking it doesnt show anything. -
SPH/VAB Ship Autosave Plugin
Supergamervictor replied to Supergamervictor's topic in KSP1 Mods Discussions
Thats exactly what I need THANKS! -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Supergamervictor replied to SpaceTiger's topic in KSP1 Mod Releases
THANK YOU!!! This is exactly what I needed and requested at Mod Affairs. I will always be grateful for this mod. UPDATE : bug report: the mod seems to conflict with a certain mod I have. Heres my mod list: Toolbar ActiveStruts Environmental Visual Enhancement(Astronomer's Interstellar pack) Texture Replacer B9 KW Planetshine Smokescreen Hot Rockets Bahamuto Armory,Dynamic Parts,Adjustable Landing Gear,Destruction Effects,Camera Tools Atmospheric Sound Enhancement Soundtrack Editor ( used to remove ksp tracks to free up ram) HyperEdit KerbQuake Persistent Trails Magic Smoke Robotic Parts Lack Luster Labs TimeControl Universal Storage Near Future NEAR KerbalJointEnforcement Collision FX TweakScale Kerbal Foundries It causes me to be unable to open the loading menu in SPH.I tried the mod on a clean install and it works fine. -
I'm pretty sure many people playing KSP Modded has probably flipped the table when their 5 hour long building of an epic ship simply dissapears when the game crashes and they have forgotten to save it.Me myself probably lost dozens of ships to crashes during my long time of KSP gameplay.Only minutes ago I lost another ship to another crash.Most people would just tell me to keep pressing the save button at each part I change, but its time for a plugin that simply saves your ship every set time to a folder.Every set amount of time,the plugin will save the ship to multiple files with the date and time as their names.The plugin should also allow the user to save to another folder to avoid KSP having too many saves.Another good addition to this would be a ingame ship save directory system, where one ship save can be clicked to open a branch of related saves.If there is already a plugin please inform me.That's all and I hope a simple plugin as this could be implemented to KSP Vanilla.
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Unusual Long Loading
Supergamervictor replied to Supergamervictor's topic in KSP1 Technical Support (PC, modded installs)
Well then thanks to both of you may the kraken spare you -
Unusual Long Loading
Supergamervictor replied to Supergamervictor's topic in KSP1 Technical Support (PC, modded installs)
Well uninstalling hamachi worked.I do use hamachi though but may I ask why is an app like hamachi has to do with slowing the KSP loading? -
Unusual Long Loading
Supergamervictor posted a topic in KSP1 Technical Support (PC, modded installs)
This problem has been with me with quite some time.It is not consistent however but comes once a while.The loading starts with all the sound files which take an eternity for some reason compared to normal loading.I have plenty of mods with active texture management and the game usually works (not including the often 15min then crash thing that is happens when i overbuild supermassive crafts).Using 32bit obviously and this has happen with my old KSP installs since .23-.24 era. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Supergamervictor replied to sirkut's topic in KSP1 Mod Releases
Hi,is there a way to increase the size of the expendatron.I tried making it to 5m but any part attached will glitch and just fly off of it. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Supergamervictor replied to ferram4's topic in KSP1 Mod Releases
Hey ferram,thanks for the amazing mod.I didn't really understand the Joint Strength Values part of the config.If I would like to have my parts connected solid, which float should I fiddle with.I want this to fly my new super flying B9 Aircraft Carrier- 2,647 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Supergamervictor replied to bac9's topic in KSP1 Mod Releases
I'd just like to say that I don't like the way NEAR decreases the thrust and how B9 engines won't reach 200m/s to add realism.I personally don't like this because I don't like realism in KSP and I wish that having NEAR and the B9 Thrust feature was optional for people who want realism in the game.I like to build massive crafts and nice looking VTOLs but because of that feature,most of my VTOLs don't even work anymore. I would also like to mention if theres any way to remove the thrust 'realism' please let me know- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Supergamervictor replied to bac9's topic in KSP1 Mod Releases
The design is actually heavily based on the B2 and Horten 229 which has no tailfin at all.Is there a way to stop the play from boomerang without a tailfin? Also,the craft does have a very small singular tailfin.[h=3][/h]- 4,460 replies
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- spaceplane
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