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mushroomman

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Everything posted by mushroomman

  1. Because the launch smoke doesn't exist yet unfortunately. This is just different flames now.
  2. Might I request cargo bays? I always want cargo bays!
  3. Stock expansion pack? As if I didn't love you enough!
  4. Something I just noticed, I don't know if this is with every engine or just the poodle, but the effect doesn't decrease when you turn the throttle down. The sound just goes down.
  5. I've deleted them all, but I can get one pretty quickly! edit: it's too long to post in this comment, so it's on mediafire now
  6. All of a sudden this mod seems to be causing me crashes. Not memory crashes, it's on startup and scene changes. I have no idea when this happened or which one of my dozens of mods it could possibly be conflicting with. Does anyone have any possible ideas? It used to work just fine.
  7. Hey look! It's that person who made the Mk2 internals! Wow. You really need a lot more credit. This is amazing.
  8. After actually testing this, I must say the speed of the particles needs to be increased. It just looks silly. Other then that it looks pretty nice!
  9. Ach! No module Manager!? Oh well, these look too great to say no!
  10. All of the aircraft parts definitely need an art pass, but MK3 or at least something similar should stay. We need something to easily emulate space shuttles.
  11. Agreed. Fortunately, DMagic was nice enough to use .tga so they're easy to edit! Also a bump map. It needs a bump map. Still, they look really great! I always want more science parts.
  12. So wait, explain this kerbal head thing to me. Do I have to manually change each kerbal's head or is it random?
  13. I'm so sorry I've been strangely busy recently. I probably won't get any work done on textures for a while yet.
  14. Unlike my earlier problems, I'm now getting this thing were only the cameras work! I can't seem to cycle through them either. None of the buttons do anything except the docking and external camera buttons. And half of the time it just opens with the weird grey screen and I can't do anything. I'll try to fiddle around and find the problem but I have no real idea. Edit- upon further inspection it seems that in the mk1-2 pod the screens show it's bumpmap but if you zoom in closer it switches to the EVA suit bumpmap. Weird. Mind you, this isn't the only pod where it doesn't work.
  15. I've tried to get the external cameras working, but I have no idea what I'm doing. There's this blob of code that deals with it but I'm not quite sure what to change. What do I do? PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera2.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam1 cameraTransform = DockingPortCam2 fov = 20 }
  16. Yes. I'm sure this could be fairly easy to adapt to function as a wear-tear system for all parts in the game. Oh how I would love that.
  17. Yeah I was using the ALCOR cameras, so I'll look into that. And I've only really tried the log button on the launch pad, so I'll just assume that's the problem. Thanks!
  18. I'm using a MK1 pod (I've tried some other ones too) with the basic MFD in it. I've stuck a few cameras around the rocket, and I click the camera button, it displays "camera 8" and nothing happens. Also the log button seems to freeze everything.
  19. I can't manage to get the cameras to work on the MFDs. Am I missing something?
  20. after retexturing this thing to look a bit more like this thing I have developed the craving to make more textures. So if you need someone to do that, could I try?
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