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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Xemit replied to kacperrutka26's topic in KSP1 Discussion
Why are they so big? -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
Xemit replied to kacperrutka26's topic in KSP1 Discussion
I personally think that a stripy blue gas giant kinda like this one from Space Engine would look much better. Except maybe more saturated (only slightly) to make it fit the style more. -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
Did something brake or do you mean normal maps and such? -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
Very cool Alchemist, I appreciate that. -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
Can\'t try them, I haven\'t pre-ordered yet... :-[ -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
http://kerbalspaceprogram.com/forum/index.php?topic=2680.0 For the Orion (Ceres) http://kerbalspaceprogram.com/forum/index.php?topic=3684.0 For the Altair (I think there\'s also an Orion in this one) -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
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[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
Continuing the legacy of deployable panels here are some new ones powered by 0.14 and r4m0n\'s script. Grab it here -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
Glad to hear that Uranium -
[v1.2.1] Noyuz Spacecraft - New panels available!
Xemit replied to Xemit's topic in KSP1 Mod Releases
You sure about that? It works here. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Xemit replied to Normak's topic in KSP1 Mod Releases
To fix those RCS issues you simply have to make sure that putting stuff above the pod is the last thing you do. I don\'t think this method will work with a standard bottom decoupler because I only tried it with a one whose staging is fixed. Fixed, as in the staging no longer bugs out when you build it. Link to the .cfg below. Said .cfg -->http://dl.dropbox.com/u/10492850/things/part.cfg Put it in the KOSMOS_VA_RRV_LockDown folder I think I speak on behalf of the whole KOSMOS team saying that this is an official bugfix that will be included in the next release. Emphasis on 'I think'. -
[Collection] Silisko Industries - BACE 0.3(1) released! [April 28]
Xemit replied to NovaSilisko's topic in KSP1 Mod Releases
What\'s the polycount on that window? It looks a bit too round, especially for a tiny pod.