zekes

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About zekes

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    First Sea Lord

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  1. zekes

    KSP Military Mega Thread

    Here's a few of my BD-Tanks and planes I've made the past few months. Edit: Imgur is borked, here are the pics
  2. Stealth Fighter based on the F-117 but with smart guided missiles. RCS of around 3. Unfortunately landing is impossible so it uses a carriage for takeoff and parachutes to land. My take on a hypersonic spy plane. It's an SSTO that can carry a BD FLIR ball and stay self-sufficient at 70-75k altitudes. Radar Cross Section is around 2.85.
  3. Honestly really impressive. That's the best 104 I've seen to date.
  4. zekes

    Naval Battle League 2016-2018

    whipped this up b4 bed concept is good needs refinement
  5. zekes

    Kethane Station Discussion

    I built a sister ship to Liberty to balance her capabilities. The Liberty has refueling and VTOL ability but lacks range and weaponry (two Antiship missiles is not a lot of firepower). So to escort her I built the Sentinel. (Here are the downloads for both: Sentinel: https://www.dropbox.com/s/ou4eajmchm90cy3/Sentinel Class Scout Cruiser.craft?dl=0 Liberty: https://www.dropbox.com/s/o6pfbiheupqgwmo/Liberty Class Heavy Scout Cruiser.craft?dl=0) With twice the range of her sister, Sentinel has of 4,000 m/s d/v as well as 4 Antiship missiles and 12 I-beam railguns. She loses the VTOL capability of the Liberty but with her range and firepower she can stay up and guard her sister when refueling, who also has the stores to take ore up and fuel her sister if need be. A winning Pair.
  6. zekes

    Kethane Station Discussion

    @HatBat I have one other development which you may like. The idea is a fighter that isn't limited by carrier compatability, but is able to dock and supply as needed. EDIT: It fits in a Mk3 Cargo bay with slight modification, so it can be on a carrier. It's long range (4,300 m/s d/v), and a cockpit that is dead center aimed for its four i-beams. Also easily refuelable thanks to the large ion fuel pod in the center of the craft. Features rear docking port and RCS to maneuver it in with. also turned a drek into a 2-ship carrier. Carrier file: https://www.dropbox.com/s/tuz5w64a8m3qi2w/XAR DREK I.craft?dl=0 Fighter File: https://www.dropbox.com/s/sye1njwk19edyeb/XAR-C FIGHTER.craft?dl=0
  7. zekes

    Kethane Station Discussion

    Are you referring to the Liberty? It's definitely a trade off to land VTOL, but it's not hard to convert it to dedicated orbital use and get 4-5km d/v. I might just have two variants for that reason.
  8. zekes

    Kethane Station Discussion

    Made some small modifications. Part count is still under 600 but now the ship features two probes, a small Ion/RCS scout to seek out and report locations of enemy ships or units, and a mapper which allows the on-the-fly scanning of a planet for ore if the LRD (Liberty? I like that name) should be in acute need of fuel.
  9. zekes

    Naval Battle League 2016-2018

    No, actually the trick is to just evenly distribute fuel load over the craft. empty COM should be the same as full COM. It's not perrfect on my ship but it's close. The missiles stow center, the fuel drains fore and aft, and enough RCS to kill a planet. COM is so good on this ship I can burn 100% power at any fuel level and not flip. The current VTOL layout is with aerospikes, which means no gimbal at all.
  10. zekes

    Naval Battle League 2016-2018

    mostly happens by accident, it's a vicious cycle of more fuel for more armor, more weapons, etc...
  11. zekes

    Naval Battle League 2016-2018

    "destroyer" was what i had in mind when it was 60 tons. This thing weighs more than a Heavy Drek making it a Heavy Cruiser. Funny tho it only has two antiship missiles.
  12. zekes

    Naval Battle League 2016-2018

    I think this will be the ship I send Hatbat. https://www.dropbox.com/s/5j58ctt6laabs0i/Long Range Destroyer Mk II.craft?dl=0