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Crass

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    Rock me Dr. Zaius!
  1. That blog post also refers to Nova as "Intern Content Designer". This is the first time I think I've seen him mentioned as an intern, I was under the impression he was an employee. Interns are typically low or not paid apprentice type positions for younger folks and are generally temporary.
  2. The docking autopilot seems broken with large ships. Got plenty of RCS thrusters and monopropellent, but it just wiggles and doesn't actually do anything.
  3. Instead of wheels the size of the diameter of the module, imagine several smaller wheels mounted inside of it.
  4. Push!: http://en.wikipedia.org/wiki/Pendulum_rocket_fallacy
  5. Go slow. For every action there is an opposite reaction. So instead of just mashing the shift key when you want to go up, give it a tap, drift into place then tap ctrl to stop, etc etc.
  6. In KSP a spinning rocket is less efficient. Design better rockets.
  7. Bought it back when 14.4 was the latest edition, just a week or so before .15.
  8. Another sighting of the Space Slender Man?
  9. As far as I know the only part you can really repair with an EVA'd Kerbal are the rover wheels. You can also repack deployed parachutes, and I guess you can have them unpack stowed solar panels (i.e. you could send a manned rescue mission to a probe that you may have forget to deploy the panels on). I don't believe the panels can be repaired yet unfortunately. As you've already pointed out, the repair still really is only partially implemented, and that's saying it generously. I imagine in the future we will have something like a strut gun that will allow Kerbal to add extra struts to docked spacecraft, or fuel lines. As far as simulated damage, things like air/fuel tank leaks, cabin depressurization, engine wear and damage, heat tile damage etc etc, I think that type of stuff may be quite a ways in the future or in the realm of mods.
  10. Back when .14 came out and was posted on a torrent site. I tried the demo then the torrent then bought the game a week later.
  11. I'm pretty sure something like this is going to be implemented in the next release by C7 with the internal views. But I agree an interactive panel like this would be glorious.
  12. Saw it posted on a torrent website. I played a pirated version for a couple of days until I got the funds to grab the full version.
  13. The one in your link is 0.5.1 of Elderberry Ni V1, this thread is for V2, so .2.1 is in fact the latest version.
  14. There is only one downloadable version on the original post of this thread, and its for 0.2.1. I have no idea where you got 0.5.1 from. Don\'t know about the java error, I\'m running 64-bit Java 7 and haven\'t ran into any issues.
  15. What, I don\'t even. ô¿ô
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