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Corona688

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Everything posted by Corona688

  1. That you're aware of them means you understand my point. All right them.
  2. They enjoy it less outside the craft.
  3. This is a nice idea, do you dock them or leave them free floating? I try to make all my stages re-enter when possible but can see the point in keeping a few.
  4. What's your framerate like, doing it like that?
  5. Or even just the ability to bring up the craft's VAB notes from anywhere.
  6. You're a bit naive, no offense. Ask how much people loved Standard Oil.
  7. Until you realized you could ship them five times the weekly amount to be done for five weeks. As I said, multiple ways to solve it, Send a ship every week. Send a bigger ship less often. Send enough ships in advance you don't have to worry about it all the time. Bring them the friggin' Magic Rock and do mining once in a while. etc. Missions that define a goal, not a machine.
  8. At what point does a station stop being a station and start being a base?
  9. Your point about hosting services is quite well taken. I'd always thought going direct would be a better deal for the publisher, but it's not necessarily so, especially when your little 50-meg indie game grows into an 800mb monster blob of content. I've always been a bit suspicious of steam, though. They're big. Having or not having Steam can make or break an indie publisher. I'm not sure I want to contribute to that trend, because: Middlemen live by making themselves indispensable, even when -- especially when -- they're no longer needed. It encourages various nonsense "exclusives". Nothing too valuable in this case, but that's not always true. It dictates where and how I can use things I've bought.
  10. But -- ! it's not free energy! You'd get more energy just by burning the fuel in a power plant!
  11. That's true inside Timewarp, but I think less true outside it. Orbits definitely decay from tidal effects IRL. Some places, like Io, generate significant heat from tidal effects too. Think about it thermodynamically. Is the resulting heat free energy out of nowhere? No, it's the result of converting some of an orbit's constant acceleration into heat.
  12. I think it's well worth the money even if they were to stop updating it right now -- which they're not. It's in the middle of a major bugfix cycle though, which will take priority over new content.
  13. These are the basic parts KSP started with way back in the first official release, 0.7.3. There wasn't a whole lot else except solids, which still look almost the same now as they did then.
  14. I've found that deleting and re-adding landing gear can help. Sometimes its bugged, sometimes its not.
  15. One on the island airport would certainly make sense.
  16. 3 wheeled jet carts are by far the best reason to invest in jet engines, yes
  17. I don't mean things like "put a station in orbit around Jool". I mean things more like, "We will pay you xx,xxx a week to deliver at least xxx units of fuel per week to station y, up to a maximum of xx,xxx units per year". Things like that. Something persistently valuable, which can be tackled in big or small ways. The strategies aren't much use without a steady paycheck, after all. This sort of contract would allow players to last long enough to benefit from them.
  18. But the ant engine is really inefficient, and the kerbodyne tank so heavy that you don't gain much by using a tiny engine, you'd be better off with the highest possible ISP.
  19. svchost.exe is infamous for consuming a lot of CPU. Problem is, svchost.exe isn't the problem -- it's just a "service host" which runs other things inside it for Windows. So it's whatever svchost.exe is running, which can be anything from printer drivers to system services, that is eating 100% CPU, and figuring out which that was used to be really difficult. These days there's a setting in it inside Task Manager somewhere to reveal its sub-process things, I think.
  20. Given how much effort has been put into building the KSC, I think building a whole scale city -- even a little one -- isn't practical, not unless it were built from randomly-generated units like ground scatter. I mean, what are we going to do there, sell girl-scout cookies? No, we're going to land, look around, take soil samples and leave. Maybe 30 minutes of gameplay, tops, unless we feel like grinding it for something, which we probably would, at which point the city stops being entertainment and becomes work. I could easily imagine there being a 'farmland' biome, though, with more appropriate ground scatter within it. The issue might be less the amount of stuff to find, and more the way short-term missions fight with long-term missions in career mode. At some point innovation isn't valuable any more. Maybe once you get enough reputation, you start getting longer-term contracts, ones which pay over time as well as per milestone. Finally you could timewarp without feeling like you're literally wasting time. It'd help make strategies more useful, too, if you're dead-ended you could turn a steady income into steady amount of science. It shouldn't just be money and science for nothing though. Maybe you have to build and launch something within a year, with a certain flag to prove you're following that contract.
  21. Tell me about it. I'm in the middle of trying to land on every building in KSC to get the science needed to unlock the legs I need to land anywhere to get the science I need to unlock parts which actually earn science. The actual missions are enjoyable, but once you accomplish a set the game ramps things up a notch and gives you unreachable ones. You can think ahead, set up infrastructure, etc, but that requires a certain amount of grinding too, just to get docking clamps. Early game was quite entertaining though, I think the world record are hints (a "world record" for 1 meter underwater? Really?) that there's more to explore in a certain direction.
  22. ...that a kilometers-long rope would experience forces in orbit? That could be legit tidal forces trying to rip this thing apart. The middle and both ends are at slightly different altitudes -- meaning, different orbits. The couplers have to forcibly hold it together. Since it's obviously not completely rigid, energy ought to be wasted in all that flexing, causing the orbit to decay.
  23. Only time I've seen Jeb that worried was while during a re-entry sans cockpit... He actually screamed most of the way down with very little pause for breath until the parachute deployed, when he was all smiles again.
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