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About me
Bottle Rocketeer
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Thanks for creating this awesome cockpit. No grey walls anymore!
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Reach Jool or Eeloo and return
Quorthon replied to OUScooby's topic in KSP1 Gameplay Questions and Tutorials
I haven't returned from Jool or Eeloo yet. But I have successfully returned from Duna with a tiny probe. Important for interplanetry travel is the transfer window which offers the most fuel efficient trajectory. I use Kerbal Alarm Clock for telling me when a transfer window opens. Also an aerocapture maneuver around Jool saves a lot of fuel. -
Looking for pointers with spaceplane construction
Quorthon replied to Hovis's topic in KSP1 Gameplay Questions and Tutorials
1. The rear landing gear should be positioned slightly behind the center of mass. I recommend TouhouTorpedo's OmniWheels pack. This has some nice landing gear. 2. Is your thrust off center? This happende to me when I had the engines under the wings. Clinching them on top of the wings fixed this problem. You might also try to counter with RCS or add more wings/controll surfaces. 3. Were you able to achieve orbit with the spaceplanes that came with the modpack? You might want to change your ascent path a bit. Stay longer in the high atmosphere and pick up speed horizontally in airbreathing mode. 4. Have a look at the spacecraft exchange. This is where I got a good design idea from. -
Fly west over the desert until you reach the meteor crater. Land on the island in the middle of the crater.
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Landing Spaceplanes/Buran via MechJeb 2.0.x
Quorthon replied to MDBenson's topic in KSP1 Gameplay Questions and Tutorials
I gotcha. Thanks, I guess I need to either try and land it by hand or work out a better strategy. This is the same strategy that I also worked out for my own space glider and for the Klipper. Haven't flown the Buran yet. Both designs require a lot of positive trim for gliding back to the runway. Otherwise you're gonna have a bad time landing them. -
Are you still climbing at 45° when you are at 11km altitude? Try a more shallow climb smaller than 30°. By doing so you should pick up more speed thus creating more lift. You might also consider extending your wingspan a bit to provide for more lift up high. Canards in the front that have more lift might also be a good idea. And don't forget to trim your elevator! The B9 Aerospace pack has some nice wings for heavy planes. This would make it only react more agile but could make the plane unflyable once the center of mass has shifted too far back due to fuel consumption. Center of lift behind center of mass is the most stable solution and can easily be adjusted with elevator trim.
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Servus, und herzlich willkommen.
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Username: Erain_Angren I have no particular favorite plane at the moment. I just like to fly around in Historical Battle with whatever plane suits my mood. Be it fighter or bomber. A few weeks ago I coincidentally was on the same team with TouhouTorpedo. Here are three youtubers that are worth checking out: The Mighty Jingles, Krebs and Bismarck.
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Excellent. Just downloaded it. The Anvil family is my reliable workhorse for hauling stuff into orbit. I really like this mod pack.
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Thanks. I corrected it.