gormanmod
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Everything posted by gormanmod
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Is there a way to have multiple modules?
gormanmod replied to gormanmod's topic in KSP1 Mods Discussions
This, basically. -
Is there a way to have multiple modules?
gormanmod replied to gormanmod's topic in KSP1 Mods Discussions
Anyone? -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
gormanmod replied to l00's topic in KSP1 Mod Releases
I find that when I try to convert, say, the MMI.S Solar panel to an EPS one, it deactivates the animation. Is there a way to fix this as well as for other solar panels? -
In the part.cfg, is there a way to have multiple values on the module part? I'm trying to universalize a few addons.
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[UNOFFICIAL/FANMADE] 0.17 Discussion thread
gormanmod replied to kacperrutka26's topic in KSP1 Discussion
Oh God, please make the space Kraken a reaper... -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
gormanmod replied to kacperrutka26's topic in KSP1 Discussion
That\'s probably the speed of the planet. They probably haven\'t synced everything. -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
gormanmod replied to kacperrutka26's topic in KSP1 Discussion
If I may be so bold to ask, but what if you created a means to change the red over time? Like some sort of result of different sun angles throughout the year. Of course I have no clue how easy or hard that would be to do... -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
gormanmod replied to kacperrutka26's topic in KSP1 Discussion
Honest request. A habitable moon. And if the Travelers land there and take off their helmets, they turn blue and get sick and can\'t be used for twice the time. Just could be expanded on in future updates for all sorts of fun. -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
gormanmod replied to kacperrutka26's topic in KSP1 Discussion
It would be interesting to have another habitable world. -
Holding kerbals in fuel tanks
gormanmod replied to A Fat Pokemon's topic in KSP1 Gameplay Questions and Tutorials
There\'s only one mod I\'ve seen so far. It\'s technically a fuel container with 400 kg of fuel, but it holds 5 kerbals. It\'s pretty good. If you have mechjeb and put one on the pod, you can disconnect from the command pod and fly the container down to the planet while the CM stays in orbit. I believe it\'s called 'DYJcrewtankT' -
So a friend and I want to have a mock space race by trading our persistence files. But we also want to make it realistic. Is there any way to set subcategories? Like how if you place a ship in a folder within the VAB folder, it will generate a folder within the load menu. Is there a way to do this with parts?