Jump to content

pizzaoverhead

Members
  • Posts

    1,239
  • Joined

  • Last visited

Everything posted by pizzaoverhead

  1. I don't think it would take much more than what we currently to "sell" Woomerang as an actual launch site. Check out this picture of another launch area at Woomera, LA-8: We have a launchpad, we're just missing some support infrastructure. In this picture we can see some mobile offices and a tanker truck, all behind some concrete barriers. There are also some cars around. It all helps with world building. It says "this site is far from civilisation, and not heavily funded, but there's enough here to get the job done."
  2. As a bit of background, t's not so much unlocking it as it is hooking it up to things and figuring out what works best. Squad would have to write some code and do some trial and error to set it up, rather than just checking a checkbox. Here's the code that was needed to get it up and running for this mod for instance. Numbers like EffectThreshold, PlaybackSpeed and MaxEmissionRate all needed to be tweaked to get something that looked ok. As an example, you could make a pretty cool model of a solar sail, but it still needs all the logic that detects sunlight and creates thrust, otherwise it's just a pretty structural part.
  3. It doesn't touch anything that Squad have edited lately, so this release should work with older versions of KSP, maybe even from before KSP 1.2. Try it out and see how it goes
  4. Enjoy! Let me know how it works out for you!
  5. Yep, that's wrong. It's... working too well. It musn't be playing nicely with the new particle system.
  6. KerbTrack Version 1.5 is now available. It adds support for using opentrack via the TrackIR setting. Opentrack supports quite a few input methods, check it out: As well as this, I've updated the joystick input method to support position as well as rotation. If you have a tracker that you can't set up otherwise, try getting it to output as a joystick and setting KerbTrack to trigger from that. As I don't own much of the hardware that would be needed to test the trackers, I'm relying on your feedback to fix anything that's broken. Please let me know how things work out for you, good or bad.
  7. Thanks for posting this question. I hadn't heard of opentrack, and it's motivated me to get things up and running again. KerbTrack is now up to date, and supports using opentrack via the TrackIR output setting.
  8. Only if it's broken! Silence means it's working for everyone.
  9. There's some more information on Woomera here. This video should be required watching for anyone planning to make early tech level Kerbal launch sites https://www.honeysucklecreek.net/supply/WRESAT/WRESAT_Images/WRESAT_launch.mp4 Here's the payload being transferred to the launch site for instance:
  10. There's a little bit more to it than that: Check it out on the map too: https://goo.gl/maps/vbSRHTCQVny
  11. Does a rocket-based model of the Me-163 Komet count? https://www.modelrockets.co.uk/shop/rocket-gliders/new-deluxe-me-163-komet-scale-rc-glider-p-3448.html?osCsid=g8762f8ce114dapro9vl0drm93
  12. If you want to learn to swim, you're going to have to get wet.
  13. This is a big job you've given yourself, but it's doable. It won't be easy or quick, but you'll get there if you stick with it. Check out this example for what people have already done: http://www.instructables.com/id/Radio-Telemetry-for-a-Model-Rocket/ Most of the time you don't need multiple programs. Your single program just goes through the steps quick enough that it's as if they're happening at the same time. For example, your program could check the rocket's orientation, then correct the pitch, then correct the yaw, then correct the roll, then check the orientation again and so on. If it's doing this hundreds of times a second (programs can be very fast), it doesn't matter that the actions aren't happening at the same time. This is how most programs work, which is why you're having difficulty finding anything different. The first thing to know is that you're almost definitely going to have to type your programs, especially if you want to do something unusual or difficult like controlling a rocket. Break the problem down into individual steps, and solve each one before moving on to the next. All of the steps will need lots of researching and reading to figure out what you need to know, and where you should look for answers. Figure out what the problem you want to solve is. You want to control a model rocket using your own code. Code needs hardware to run on. What hardware should you use? It needs to be small and lightweight so that it can fit on the rocket, not use a lot of power so you don't need a big battery, and be a common enough piece of hardware that you'll be able to easily get help for getting started. Some kind of small Arduino would be suitable for this. We know roughly what kind of hardware we'll need. How do we program it? Arduino has its own Arduino language, which is basically C++. So how do we write Arduino code to control a rocket? Again, break it down into steps. Step one is learning how to set everything up so that you can make code that does something, anything. This is normally what's called a "Hello World!" program, where you write a program that displays "Hello World!" on the screen and nothing else. Expand your program: Can you make it print something like this with the right timing? 3... 2... 1... Launch! Burnout! Expand your test program. Pretend it has a throttle like in KSP, that you can set between 0 and 100. Can you make it set the throttle to 100 when it reaches "Launch!", and slowly reduce it to 50 after a couple of seconds, printing it out to the screen every second? What if, instead of a throttle, you had a fin that could rotate between 0 and 100? Once you know how to write simple programs, you can start getting your Arduino to do things. Your research will likely point you towards model servo motors. How do you attach them to your Arduino? How do you control them with the Arduino? How to you control them well? What is a PID controller? How do you write a PID controller? Keep learning, keep researching your next step, and split it down into smaller steps as much as you can. Other people have already done the things you'll need to do, some might even have released designs or software that you can use straight away. Good luck!
  14. More discussion here. Not a good solution for you, but a person there had success uninstalling the drivers for the stick and using the Windows defaults instead. It sounds like it's a Unity problem. Maybe this is something Squad can raise a bug report to Unity for?
  15. It's normally garbage collection: Something's frequently allocating temporary memory. The old GUI system was often a culprit. Some mods still use it. Usual advice applies: If you're using mods, remove them one by one until the issue stops happening, then once you've identified a candidate, try adding it to a clean stock install to see if you can reproduce it, then notify the modder.
  16. Still alive, still slowly moving forwards. I no longer have the same amount of free time as when I started this project, but I progress it when I can.
  17. Very true. It all depends on what other data is captured for a given profile, and whether they've hashed the IPs as Red Shell allows. The GDPR mentions a profile identifying a person. It's not clear to me whether they mean uniquely identifying a person, or connecting a profile to sensitive personal data (real name for example). For an example of the former, I'm the only person who both operates a computer at a specific IP address and owns a licence for KSP. Does combined knowledge of KSP licence ownership and IP address usage constitute personal identifying information as it uniquely identifies me? I'd be interested to hear from anyone who knows more about this.
  18. Spyware is software that gathers data without telling you. If you've seen the EULA, you've already been told that tracking will be done. TL;DR: Does KSP v1.4 really have spyware in it? No.
  19. They've specifically said in the licence that they will be collecting data, and they've included the DLL to do so: KSP_x64_Data\Managed\RedShellSDK.dll Other users have reported firewall requests. I'll gather the network logs later if you need more specific proof. The GDPR makes specific reference to online identifiers, IP addresses and cookies being identifying information, under certain circumstances. Check out section (30) of 2016/679. Edit: More info on Red Shell and GDPR: https://blog.redshell.io/gdpr-and-red-shell-57f9c03b5769
  20. Privacy Shield is there to make life easier for companies like Take Two, by providing a specific framework for them to use. Under GDPR, they're not allowed to track users for business intelligence purposes without asking the user first, in plain language, listing specifically which data will tracked, and specifically which companies it will be forwarded to. They also have to allow users to opt out of non-essential tracking (essential in that you can't do online banking without having an account for instance). Their current EULA and removal of the in-game dialog box doesn't look GDPR-compliant to my eyes, but I'm not a lawyer.
  21. Hmm... If you go through the hatch into a part that's passable to CLS, but doesn't have its internals fully kitted out with colliders for Free IVA, you'll just drop through the vessel. A possible solution would be to not let you see or get into the compartment, just bring up a menu: "Take a seat in this compartment / Transfer through this compartment to [attached part 1] / Transfer through this compartment to [attached part 2]".
  22. Astronaut Complex level and/or unlocking a specific tech tree item could work. It would be nice to see different varieties of space suit on the tech tree: Start out with a flight suit, then research a vacuum-capable space suit. You could even have tradeoffs in equipment: Should you add a parachute or a jetpack? Maybe a small non-steerable parachute could fit alongside a low-fuel SAFER-style jetpack if you research both technologies enough.
  23. You're right! They weren't removed however: they were hidden. There's a Module Manager patch to make them visible again:
  24. I'm not overly familiar with Connected Living Space. What would compatibility with it look like to you?
  25. Yep, KerbTrack's been dead in the water for about a year now. I haven't had the time to get it up and running, but it's proof that it's possible for a modder to do.
×
×
  • Create New...