Jack
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Everything posted by Jack
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ASAS significantly less effective in .20?
Jack replied to Kosmic Debris's topic in KSP1 Gameplay Questions and Tutorials
If you have an exceptionally large ship, using ASAS to manage control systems and SAS to stop wobbling would be a good way to use them both effectively. -
Sketch-Up works, but not directly. I recommend getting a .obj exporter where you can export to a modeling program with a UV texture mapping and unwrapping system.
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The Blockland forum, a long time ago.
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Can you post the texture you used?
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Best program for making textures?
Jack replied to JupiterII's topic in KSP1 Gameplay Questions and Tutorials
I use Paint.NET. -
I\'ll probably make a small fuel tank so the rocket can actually be used. As of now, it\'s just for looks.
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Some satellite probe fins I whipped up.
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Blender is also over-complicated.
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Do parachutes have 2 collision models?
Jack replied to Technical Ben's topic in KSP1 Mod Development
I\'m pretty sure the game only allows you to have one collision mesh. -
I want to finish the suicide rockets.
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Do parachutes have 2 collision models?
Jack replied to Technical Ben's topic in KSP1 Mod Development
I know! The chute has no collision, only the little cone. I don\'t think you can switch between models. -
Quick question about a certain parameter
Jack replied to Killerhurtz's topic in KSP1 Mod Development
I would assume it stands for the Z angle, so it has to do with the left and right rotation. X rotation = forward & back/up & down Z rotation = left & right Y rotation = clockwise & counterclockwise -
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Hey Jeb can you stir the fuel tanks for us?
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http://forums.sketchucation.com/viewtopic.php?f=323&t=33448 ;D Happy model making.
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I was thinking I just posted a game topic, but everybody here is a pretty big space fan, so this was pretty important. Space Engine is a weird Russian game with no hardly any documentation besides the readme and controls. I'm not sure why. Space Engine is a game where you can explore the universe, endlessly, and galaxies will be randomly generated with planets of all types and stars of all types. You can land on an ice giant and watch the sun rise or visit a planet just like earth millions of light years away. All planets, or most planets have 3D terrain with randomly generated textures for that terrain. You can also explore our solar system and the Milky Way. This game is amazing. If you like space, this is going to be one of your new favorite games. (not taking the place of KSP of course. ;P) Anyway, http://www.rockpapershotgun.com/2011/04/19/another-free-space-pun-space-engine/ (all pictures are of the game with a scaled down window, to fit the forums, I run at full screen 1366x738.) Every one of those stars is visit-able, most of them even have planets. Or you can just fly around freely. That looks familiar. A very warm selena(?) with no atmosphere.
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And then the kids watch the Apollo 13 movie. :-[
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Probe uses Hail! :hailprobe: :probe:
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Blockland was first released in 2004, and Roblox was released in 2005. Not saying that Roblox copied Blockland, but it's GUI was suprisingly similar. At the current update the games are far from alike in terms of building style, and the way multiplayer works.
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Winglet lift/drag coefficients, and how wings work
Jack replied to etmoonshade's topic in KSP1 Mod Development
Wings only add weight and drag at the moment. -
You could set the drag on the parachute to something negative, it would pull up.
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[img width=500]http://i.imgur.com/5qyUC.jpg (it's a link)
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Blockland is a one-time purchase and has one admin, the gameplay is very similar, but the community is different. Plus the main reason most people play Blockland is for deathmatches and modding.