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Synthesis

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Everything posted by Synthesis

  1. Hey, which particular file is it that adds that scratched glass effect? I lost it while updating some files/adjusting performance.
  2. No, there's a testing version just a few posts above yours. Also, I feel compelled to point out--astronauts carried machetes too, and I'm pretty sure they still carry survival knives.
  3. Very cool! I'm still trying to reduce the unexpected FPS hit from reflections on parts, otherwise I'd jump on this.
  4. Ah, then I misunderstood you. Thanks all the same--are you using the test versions scatters, or something else? I get some weird but small glitches with them, but I think that's just how scatter works in 1.1.2. It's ironic--since I was already using 64 bit before this version, 1.1.2 has only improved stability, but performance has mostly gotten worse, at least with small ships,
  5. Interesting--sorry if I'm misunderstanding you, but can you share what reflection option you're using? As I mentioned, I was getting very bad hitching to my framerate when I used the old 1.0.5 KSPRC part reflection (like the one I posted). I'm also looking for a less glitchy shader, but that's not as important to me currently.
  6. Deleting the MM_Reflection cfg file will disable all reflections as far as I can tell. I had the same stuttering as I described it. If anything we're bothering you. I'm using an MM_ReflectionPluginWrapper.cfg from a previous version of KSPRC. Reflections are really important to be, so I didn't mind using a jury-rigged version (old 1.0.5 KSPRC with the updated modules). But for some reason, recently reflections have had a punishing effect on framerate that they didn't have before. Hey, do you mind me asking--how were you getting those reflections aside from the MM configuration file. For some reason, that's the ONLY way I can get reflections working on the default parts. And other versions of MM_ReflectionPluginWrapper.cfg did not work.
  7. If this was directed at me (I'm not sure?) I'm happy I could help. Basically, so far I'm seeing some graphical errors with scatterer (very long drawn shadows, a few glitches). And a surprisingly bad framerate hit when implementing Part Reflections as in previous KSPRC versions (though aren't supported by this testing version), though much worse now than before. Strange.
  8. It's hard to tell, but it doesn't seem like changing the interval from 4 to 7 didn't help (changing it to 1 did make the hitching significantly worse I think) for a small satellite in low orbit. I may have to play around the settings further, but I'm not sure what could be causing it--normally it's the actual texture replacements that take a huge bite out of my FPS, not reflections. And the reflections seem fine in the VAB.
  9. Very glad to hear this is still be worked on--it seems like such an obvious feature I'm surprised there aren't more mods that address it.
  10. Thanks for getting back to me--this is a pretty unfamiliar area to me, but all my reflections come from TextureReplacer.dll and MM_ReflectionPluginWrapper.cfg. I think I have an "outdated" version, but weirdly, it's the only one that puts actual part reflections on components. Any other version of MM_ReflectionPluginWrapper.cfg just doesn't work. Not sure why, very strange. Removing that CFG fixes the issue--but it also disables reflections, naturally. Maybe that helps. I'll try raising the interval time and see if that helps.
  11. Sorry to be a bother, but I was wondering: has anyone else noticed a little "hitching" when parts reflection is active? For a small spacecraft I'll normally have an excellent framerate, except every second or so it'll hitch for a very short period of time. It's noticeable mostly because it's always happening--for example, spin your spacecraft continuously and you'll see it click. I don't recall this happening before 1.1.2 (likely related?) and removing the CFG file removes the hitching.
  12. Sounds like good idea. I don't know why, but removing EVE didn't seem to get rid of the regular lag spikes in my game. Otherwise, I'd completely agree in trading in some of those clouds for more solid performance. EDIT EDIT: Figured it out--it's not the 400 MB of texture replacers (from the previous KSPRC pack not included in the test version). It's the part reflection module (that I got from an older version). Even impacts small satellites. Crazy, I never had a major slowdown from that in the past, guess something's working different. Of course, given that the DLL Proot distributed just now doesn't support reflections, this might be the literal definition of "not a supported function."
  13. That's interesting. I was finding performance was worst than in past versions (no ugly ground shadows though). Removing EVE didn't help though--my problem was that I was getting weird slow downs, so my framerate would be high for a few seconds, then briefly drop, then return to normal. EVE wasn't causing it, though it is something in KSPRC. Didn't get much improvement removing EVE myself--maybe it's Max Physics Rendering (I've got mine set to 0.04, the default)? I've got a fairly beefy CPU (i5-4670K) but I can never remember what you're supposed to set it to. Looks gorgeous though.
  14. Yeah, it's definitely fixable--I was playing around with the EVE options and got it to go away quickly. Thanks though!
  15. Good to know it's not just something on my end. This is an early release version (no reflectinos, etc.), so a few bugs are part of the journey.
  16. I'm pretty sure the clouds are part of KSPRC too--specifically EVE. I'm doing further experiments though (Gene in the Contracts screen is still missing a texture for his face).
  17. Awesome work, Proot, well worth the wait! Can't wait to see where you take this next. Has anyone else been encountering the sort of "wavy shadows" on the terrain? It was an issue before 1.1 as well. Kind of hard to capture in a screenshot. Anyone know what's causing that? I don't have anything else that would be changing shadows besides KSPRC.
  18. Yeah, same here--except I don't use struts. It varies from design to design though, some launch just fine, and others don't. I'm not using the fuselage fairings, so I can rule that out.
  19. Agreed--I can't describe what a relief it is to hear you'll be updating the PRC for 1.1. ALCOR is by far my preferred lander chassis, but there are alternatives--on the other hand, PRC pretty much stands alone for portable/assembly-capable rover parts. Thank you very much!
  20. That did it! Awesome! I'll have to figure out if this accessible to me (I'm still muddling around in the early tech tree), but I'm grateful to see non-rocket alternatives bringing brought up to speed for 1.1.0
  21. That's awesome news! Sadly, the mod seems to be down on Spacedock but I look forward to it with great anticipation!
  22. Well, it's good to at least know that this was what was causing issue with the KSP Sounding Rockets--I was wondering about that myself. I'll eagerly await a patch whenever that comes out (it's hardly urgent of course).
  23. I've got batteries on the sounding rockets (also the avionics package has some stored electrical power itself), so I don't think it's that. It's quite odd--literally the day before I was able to right click, then I lost the ability. Trying to see what mod might've removed them, but there doesn't seem to be anything that's effect the mod--probably something that changed science in general?
  24. Has anyone else lost the ability to right click on experiments? I tried uninstalling crowd-funded science reports, that didn't fix it--and I can still right click everything else.
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