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Meetze

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    Bottle Rocketeer
  1. The career and science updates in .22 and .23 are spot on. When I started with KSP a while back, it was a little overwhelming to work in sandbox mode with all the parts. I personally am enjoying the steady progressing of career mode much better, and it's a great introduction to classic physics to pull any substantial delta-v's from that beginning parts list. The .23 science update has a lot of potential. Although now, I'd like to see some hints based on the available parts list on what type of missions to build craft for in order to unlock more science. Maybe that's where the Contracts update is headed?
  2. I had a good laugh last night when I found out only 19 out of 39 missions to Mars actually made their destination. The excuses were pretty golden considering they mirrored my own KSP experience. Check out some of the reasons: http://airandspace.si.edu/etp/mars/explore_missions.html Oct. 10, 1960 Korabl 4 Failed in Earth orbit Oct. 24, 1962 Korabl 11 Failed to leave Earth orbit Nov. 1, 1962 Mars 1 Lost communications Mar. 21, 1963 Nov. 4, 1962 Korabl 13 Failed in Earth orbit, reentered Nov. 5 Nov. 5, 1964 Mariner 3 Launch failure, entered solar orbit Nov. 30, 1964 Zond 2 Lost communications May 1965 July 3, 1998 Nozomi Failed to achieve trajectory to reach Mars orbit and ran out of fuel.
  3. This is absolutely awesome! And you beat the 0.16 release.
  4. I just ran into this today for the first time. Has everyone had a chance to check this out? http://www.youtube.com/user/MarsOneProject http://mars-one.com/ After looking up some info on it, I ran into the following website: http://www.spacehabs.com Some of the construction projects look strikingly familiar to Kerbal craft.
  5. Congrats! Being just a few weeks new to FSP, I have been enjoying your mods already. I\'m excited to see your next contribution.
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