JustinS222
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Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Great to finally have you back. But yeah, KerbalKonstructs is the new one and it should be easy to transfer over. Also would love to hear about your game. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
It's on one of my buildings. It is supposed to be in the next build, if nothke ever releases it. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Nothke, who is in charge of the project, hasn't been active in a little while. So until he's back I you can't really contribute. However, feel free to start working now. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
nothke, I don't want to press you, but do you have an estimate on when the next build will be released? -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
As far as I know, there are a few open plots on Eastern Island, and the new island is completely open. But you'll have to talk to nothke about get a plot for sure. You might as well start working now, as I don't see why you wouldn't get a plot. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Any estimates on when the next build will be out, nothke? From what you said it sounds like it should be soon. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Cool, can't wait. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Hey nothke, I just realized that I left a texture out of the files I sent you. It's for the sign on one of the buildings. This is the texture I missed: https://www.dropbox.com/s/jekamr0fhxqtkzv/Ueb2ytr.png -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Alright, here is my plot model and any textures I used that were not one of the universal ones you provided: https://www.dropbox.com/s/rc1v1m5vszdx1o4/JustinS222%20Block.zip Let me know if you have any problems. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Hey guys, finally back to my computer. So, nothke, what file type do you want my model in? Once I know that I can export it and send you a download. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Sorry for dropping out on you guys, I've been without internet for a week (I'm on my phone now). I'll send the plot when I get back home to my desktop on Friday or Saturday. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
nothke, you do know my plot has been finished for quite a while now, right? I can send it to you right now if you want. Also zekes, your logo is on one of my buildings. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
I'm glad to see people wanting to help out on this project, the more help the better. Anyway, here's a picture: -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Everything looks awesome so far. I was thinking you could maybe make a post on the KSP sub-reddit about getting people to help out on the project. What do you think, nothke? -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Looks great, debating weather or not to make more buildings for downtown. -
Yes, the mod does still work.
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Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
You'll have to talk to the the dev, but a lot of the people who previously reserved plots haven't really been active on here so you could get their plots. Just keep working on what you're making in the mean time. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Just finished adding the sign in blender, see if I can import it into the game. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
If you want, you can send me any logo or other design you want me to use. Or should I use the photo in your signature? -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
No, it was in an old plot I had worked on when I was less experienced. I threw it and then made this current version, however I could probably add a Zokesia sign back onto one of the buildings if you would like. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Thought I might share a nice picture I got testing out my plot: -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Good to see you're back nothke, I finished my plot like a month ago and don't know what to do with it. Should I pm it to you or what? -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
It really depends on If the creator comes back to it, he put it on hiatus because of lack of activity a little while ago. If we can bring back the interest then it could get going again. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
To breathe a little life into this tread, I would like to know what I should do with my finished plot nothke. I finished a while ago, but don't know what to do with it. -
Kerbin City Community Project - Phase B - New Islands
JustinS222 replied to nothke's topic in KSP1 Mod Development
Fixed it, apparently KSP doesn't like un-textured sections. Here are some pictures from my finished plot: