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About Adslegend

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    Bottle Rocketeer
  1. I'm planning on building a PC in the summer (Stuck with a laptop ATM) Any thoughts/ comments on this setup? CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor Motherboard: ASRock H97 PRO4 ATX LGA1150 Motherboard Memory: *Crucial 8GB (1 x 8GB) DDR3-1600 Memory Storage: *Hitachi Ultrastar 1TB 3.5" 7200RPM Internal Hard Drive Video Card: *PowerColor Radeon R9 290 4GB PCS+ Video Card Case: Cooler Master K280 ATX Mid Tower Case Power Supply: Corsair CX 600W 80+ Bronze Certified Semi-Modular ATX Power Supply Optical Drive: Samsung SH-224DB/BEBE DVD/CD Writer Sound Card: Asus Xonar DG
  2. Very simple and convenient challenge. Fastest time to complete the following route around the space centre. Must use a land vehicle.
  3. I think that I got it touched it down in one piece (couple of years ago now) but because it was fairly tall (massively overcompensated) and with the old legs always getting caught on the terrain it ended up tipping over. That didn't matter though. Just getting down onto the surface was enough after hours of wondering how the hell I was going to manage a landing.
  4. Would be nice to have so that you don't have to guess if you have enough fuel to complete the mission.
  5. Without a doubt I choose resources. Resources would add much more depth to the game. Multiplayer on the other hand changes very little. Right now it would add very little to the game. Without resources there'd be no reason to interact with other players.
  6. I think that resources is key to keeping players interested in the game. Right now, once you've landed and done the science there's very little left to do. Getting there is enjoyable but after you arrive there's nothing to keep you entertained. Resources give the player a long term goal, the ability to have self sustaining missions without having to spend hours carting fuel across the Solar system and open up a lot more possibilities. They'd also give sandbox players something to look forward to and enjoy because right now, if you don't play career mode, there's very little to look forwards to
  7. For me it's definitely the sub-assembly. It'll make building rockets and making payloads so much more convenient and now we won't have to copy files between the VAB and SPH folders to use each symmetry type.
  8. On one of my first docking attempts I misjudged how long it would take to slow down so I hit the station. Luckily it only caused a small amount of damage.
  9. Since its terrain update, I'd say the Mun. The hills and craters make driving a rover on it much more fun.
  10. Mine would be when I successfully docked with one of the docking mods before docking was officially part of the game.
  11. Crane parts (like the Kerbal Attachment System) and mechanical joints.
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