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AveXx

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    Rocketeer
  1. i thought CKAN would delete all old stuff and install new. Anyway i did it manually and now it works.
  2. There was a rescale patch at some point ? So i guess i should delete the BDB Folder and install new? or was that another folder, because i cant remember installing something like that. hmmm
  3. yeah but this is what happens when i build it or when i load the included craft File. And until now i cant figure out why it comes to that
  4. hmmm i have a problem with the Apollo/Saturn Parts don't fitting for some reason. Meaning the Node of the Interstage e.g. being too high so that the 1st Stage tank goes in the Interstage. Same with the other parts. Could this be a problem with other mods like Tweak scale or something. I Installed ~90% of the mods i have installed through CKAN.
  5. Could you pls add Tweakscale support to your parts. Would be awesome because as much as i like this some things are too big for what i want to do with them =P.
  6. Thx for this awesome Mod. Made me a Little Dream Chaser like Spacecraft to get to LKO Stations (launched on top of my Delta IV Heavy replica. Flies very good =P
  7. Nice update but i have one Major Problem. If i use the new tanks it keep "crashing". And with "crashing" i mean that if i build up my Rocket with the new Tanks and Engines attached to another the Display keeps Black or well my Rockets "burns" and i can not Launch it from the Launch Pad.
  8. Well that looks damn good. Will this be 2m in diameter ?
  9. Well thats what i did. But when i get on the Launchpad the Solid Rocket Booster changes to the Liquid one that comes with the mod. Funny thing is that, when it is changing back to the Liquid one it contains Solid Fuel, but it is using the Liquid one.
  10. Question: Is it possible to change the CFG of these Boosters from being a Liquid Fuel Booster to being a Solid one ??? Why i would do that ? Well i like solid more =D But well because i tried that but at launch the Solid one became a Liquid one.
  11. I´m building something similar to what NASA would have done. in my case i´m using 3 Nuclear Engines. Everyone of them producing 12 KN´s of thrust and the Vehicle do have a Delta V of ~ 3940 ms. But well i didn't tested it yet. Maybe i will change the Engines later but well almost 4000 ms are OK =D
  12. Could you do a Texture Pack =D This is so amazing !
  13. No it is not KJR. I deleted the files and nothing changed. And the same with struts. I can strut this pod like hell and this is happening.
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