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Everything posted by IvanTehFennec
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The base-price was raised to make the sale look better. Pretty shady buisiness practice if you ask me. EDIT: In fact, it's against FTC regulations to do so. http://www.ftc.gov/bcp/guides/decptprc.htm
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[Modifying part] New Sounds- KW Compatible!
IvanTehFennec replied to The Destroyer's topic in KSP1 Mod Releases
Am I the only one who thinks the jet engines sound little to nothing like an F/A-18? There should be a more pronounced "whine" to them. -
Can you even into english? Please see http://forum.kerbalspaceprogram.com/threads/54056-Is-Squad-ditching-the-hardcore-player?p=713863&viewfull=1#post713863 ....and http://forum.kerbalspaceprogram.com/threads/54056-Is-Squad-ditching-the-hardcore-player?p=713737&viewfull=1#post713737 Actually, read the thread again.
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Different approach to rocket diameters
IvanTehFennec replied to PDCWolf's topic in KSP1 Suggestions & Development Discussion
While it may sound good, I do think it'll add up to just too many parts to deal with. I feel this sort of thing would go great in a mod-pack. -
[PLUGIN, PART, 0.15+] Audible Cockpit Warnings v0.22
IvanTehFennec replied to Meatsauce's topic in KSP1 Mod Releases
Maybe because you necro'd a year-old thread. Read the last post date before replying. -
It doesn't change the fact that it's shoddy tech support based in India. Call their phone line, it's much more reliable.
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Rocket advises and designs after playing 6 months
IvanTehFennec replied to gilflo's topic in KSP1 Discussion
With practice, it could be. I've built a kilo-ton craft in orbit, using quad-docking ports spread out quite wide. With practice, you'll learn a lot of tricks to dock easier and more efficiently. -
Rocket advises and designs after playing 6 months
IvanTehFennec replied to gilflo's topic in KSP1 Discussion
To practice docking, just make two small craft with plenty of RCS, and electricity/lights. Get them to orbit, and then try and follow one of the many, many tutorials out there. Once you've done it once, it only gets easier, I can assure you that. -
Rocket advises and designs after playing 6 months
IvanTehFennec replied to gilflo's topic in KSP1 Discussion
Nice designs, but you should try flying manually. Imo, it feels a lot more rewarding. -
I was going to go to the Mun, but Jacques saw how tall the ladder was, and decided to just plant a flag at KSC and call it a day.
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Built-in recording software
IvanTehFennec replied to tmccreight651's topic in KSP1 Suggestions & Development Discussion
Source engine currently does this with Demos, and TF2 even added a "Replay" system, which just actively took demo's server-side, and then allowed the player to download portions of it. I think it'd be a great thing to add to KSP, especially for film-makers. It'd make making videos a much more user-friendly task, and allow more people to do it as a result. Though, it's not something KSP needs right now. It's something that should wait till much further down the line. -
Any way you can switch to WAVs? ogg is awful quality, and in my game it sounds like complete garbage. It modulates like hell, and is really quiet. I have a full suite of HQ GPWS sounds from Boeing if you need/want them for use. That way you don't have to scour crap-tier addons on Simviation to find them.
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Still, I'd love to see one. I hate how blurry the suit it as it stands.
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How about a Hi-Res EVA suit? Just a re-tex of the standard one, but hi-res. Is an 8k EVA suit possible?
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You wouldn't be able to load the editor scene without using up ALL of the resources on most devices' RAM, even on the newer devices.
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Because it's un-needed for the most part. It'll sap RAM and CPU usage away when you need it.
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Well, Kevin, you should probably be able to kill AVG entirely, and DTSRVC since Samsung is dumb about bloatware, even with their monitors.
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I'm quite glad that Buzz and Neil won over something stupid like "More Boosters". They actually have meaning.
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I used MechJeb to learn how to do pretty much everything in KSP, and once I learned to do it on my own, MechJeb became just something that was in the way constantly. Around 0.16, I dumped it. Good on you OP for finally making the leap to [redacted]. You have much to learn.
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Structiral Integrity Check
IvanTehFennec replied to dlrk's topic in KSP1 Suggestions & Development Discussion
I'd imagine it'd be pretty hard to code something like this to work with any/all designs, but it'd be pretty neat to have. Sounds like something a mod-maker could throw together. -
Exploring the new building
IvanTehFennec replied to halosos's topic in KSP1 Suggestions & Development Discussion
Artyom did some amazing things, and it's absolutely beautiful.