Jump to content

IvanTehFennec

Members
  • Posts

    197
  • Joined

  • Last visited

Everything posted by IvanTehFennec

  1. Why has no one brought up the idea that it doesn't have to be a "We all warp at the same time or no warp" sort of thing? Multiplayer on KSP could probably best be achieved by just syncing ships, and positions. Time can be flexible. I'd imagine not a lot of people will mind when Bob can warp to Jool at 100kx while Bill is lifting off from KSP at 1x. The best way to deal with it is not to make it so complicated. A simple syncing-type multiplayer would probably do just fine.
  2. Thank you! The only ugly icon on my desktop is now pretty.
  3. I'll be trying this immediately. I've wanted to make my own Duna rover for a while, seeing as that damned DEMV is just far too ugly on my rocket.
  4. Hey! If you're encountering the space cuthulu bug constantly, and it's making your planetary travels impossible, just pull up the cheat menu (Control+Shift+Alt+D), then select "Unbreakable Joints" before you warp, and after de-warping, unselect it and put the menu away. You might want to press ALT-X a few times to clear the trim that opening the cheat menu applies, just in case.
  5. If you knew what i mean Sorry to burst your bubble, but they said they are NEVER adding weapons. Back on topic, I'm curious as to what EVA'ing on another planet will be like.
  6. Flight was complete garbage anyways. They should have just kept making Flight Simulators, with that crap-heap on the side.
  7. Landed at the same co-ordinates as the original mission. Godspeed, Neil. Godspeed.
  8. <iframe width="640" height="480" src="http://www.youtube.com/embed/4L7jkOryy94" frameborder="0" allowfullscreen></iframe> Here's a Demo video of the staging as it is now, minus the TOP SRB's. I removed them in the latest version to allow it to turn properly, although they might be re-added. I'm attatching the latest version of the rocket, as it sits in my save folder.
  9. I'm so happy someone actually thought it was good! I'm still editing it on a play-to-play basis, and I think the next thing to do is make it more efficient at returns. I haven't actually TESTED the current version to the Mun. That's my next test. Once I do, I'll post more images of it in use. Edit: Strange, adding more SRB's made it less efficient. Climbing, sure, fuel consumption = bad. Re-working the entire staging to be more intuitive and more efficient.
  10. I actually added the SRB's because I don't want it to stop accelerating. They were necessary to keep it accelerating through the atmosphere, due to the size of the lander.
  11. Well, this is semi-old, but I launched it on my Mun Launch Vehicle.
  12. Hello fellow KSP-ers, I come to you with a craft that has been successfully tested, and has saved 3 Kerbalnauts from near certain death on the desolate landscape known as the Mun. After Jeb and Bill successfully landed a luxurious space-lab on the surface, the Space Program decided to launch a few guests. However, the "Cake" was unable to support that many lives. Something had to be done, or they might have had to eat Bill for lunch. After countless <del>minutes</del> hours of tinkering, they came up with a solution - <a href="http://kerbalspaceprogram.com/forum/showthread.php/15016-0-16-Crew-able-empty-pods-0-3"> SENDING MORE THAN ONE CAPSULE AT A TIME!</a> Introducing, the <del>unoriginal</del> COMPLETELY ORIGINAL Mun Rescue Craft! Based off of <a href=" ">trydyingtolive's Mun Rocket from .13</a>, and a little bit of craziness, it launches the entire thing into Kerbal orbit, then burns to the Mun. Using the sophisticated <a href="http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9">Autopilot</a>, it then transitions to a Munar orbit, where the landing computer takes over, and puts it down right next to the <del>victims</del> Kerbalnauts, who then board the cramped containers. They then blasted off back to Kerbin, headed home. The lander/return ship has JUST enough fuel to put the craft back onto a <del>collision</del> Return trajectory back. Then comes the tricky part. How to get them safely on the ground? That's where the engineers kicked in their creative juices, and made the pods all have their own chutes. Upon hitting 10,000 meters, all four chutes deploy. After a moment, they eject the capsules, one by one, until the main pilot capsule is safely away from the craft, where they all safely land back on terra firma. HURRAY! Now the "Cake" can happily house Bill and Jeb, as they continue their exploration of the desolate lands of the Mun. Imgur gallery of (most) of the mission can be viewed <a href="http://imgur.com/a/f6LY2">here</a> The first time I used it in a mission, I just about shat myself when it came SCREAMING back to Kerbin. Came in around 3,200 m/s, and I thought it would be certain death for my 4 kerbals. If there's any demand, I'll post the .craft. The necessary add-ons are <del>obvious in the text-block above</del> hidden in the story.
  13. I\'m working on my older versions of the same space-plane, which uses aerospikes. I can get it to space, but I JUST don\'t have the fuel to get it into orbit. It usually runs out of fuel when I hit 2,100 m/s. Feels bad man.
  14. Hello fellow pilots! This is my first space-plane, and took around 3 weeks to evolve from a flying hunk of crap to this. I tried to make it look good on the outside, but I don\'t think it does. Also, I did modify the landing gear to make them in-line, so that those pods don\'t stick out. There\'s a post somewhere on how to edit it. Edit: Here\'s the line I edited in Parts/SmallGearBay/part.cfg // --- node definitions --- node_attach = 0.00, -0.150, 0.00, 0.0, 1.0, 0.0, 1 I put drag chutes on it for looks and functionality. In the event of engine destruction on take-off, just press x and space, and you\'ll deploy the chutes, and come to a safe stop! Anyways, I\'d like some constructive criticism on how it flies, any tips on making it better, etc. Screens: 1.) How it looks in the SPH. Note the staging. 2.) VR! Lift-off Speed and AoA 3.) Gaining Altitude 4.) Level Flight AoA 5.) Drag Chutes bringing it to a safe stop. Edit 1: Spent like 10 minutes writing and finding good screens, only to realize I didn\'t attatch the .craft. Doh!
×
×
  • Create New...