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Everything posted by Legal2k
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A little bit disappointed about career mode
Legal2k replied to Tokay Gris's topic in KSP1 Discussion
Hell yeah, i never figured out how to do that -
why are some contract rewards so unbalanced?
Legal2k replied to lammatt's topic in KSP1 Gameplay Questions and Tutorials
I like the one i have: Test TT18-A Launch Stability Enhancer on the MUN. Hell yeah! -
A question on Multicore systems. Not asking for the game to support them.
Legal2k replied to Sathurn's topic in The Lounge
In windows 7 there is an Set Affinity command, it allows you to configure applications to use only one, or several, of the processor cores. But you cannot reserve a core only for this process. -
I think it would still be shown in console [something] Orbit Started:
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Good news, for those who want to tickle with the textures. Here is the source blend file of the finale version: https://dl.dropboxusercontent.com/u/32008148/Animated%20Bay.blend if you gonna ever release this thing, you need include me in readme file or somewhere else.
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I suggest starting by reading wiki as there are some basic info to start from. And from there the world is your's.
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The original models was deleted by accident sometime ago, so i guess someone who has more have to make new parts as this one in unediteble without source.
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Last thing i did with ksp 0.19.1 is i closed the game:) and waited for 0.20. And yes, last time i played 0.19.1 was few weeks ago.
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The best laptop for gaming under 3000 dollars?
Legal2k replied to Cloakedwand72's topic in The Lounge
Never knew that, good to know, never intended to buy one Using nothing but Lenovo -
The best laptop for gaming under 3000 dollars?
Legal2k replied to Cloakedwand72's topic in The Lounge
Why not Alienware ? -
Copenhagen Suborbitals joins KSP
Legal2k replied to Copenhagen_Suborbitals's topic in Welcome Aboard
Hej! Velkommen ombord. -
This is LEGENDARY !!!!
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Second blue line is somehow visible when you are pretty close to boulder, it's showing it's orbit....
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Sorry Nova, but it's just no easy to find... trust me, speaking man who eyeballed mun for munoliiths, for five weeks...
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I used an stock part, as i am lazy, and it's just 36 line of code. as everything is as Gameobject and have it's own possision in scene. Just connecting two dots with a line and measuring distance. public class boulderFinder : Part { private double dis; private Vector3 Boulder; private Vector3 mine; private LineRenderer line = null; protected override void onPartStart() { GameObject obj = new GameObject("Line"); line = obj.AddComponent<linerenderer>(); line.SetColors(Color.red, Color.red); line.transform.parent = null; line.useWorldSpace = false; line.material = new Material(Shader.Find("Particles/Additive")); line.SetColors(Color.blue, Color.blue); line.SetWidth(1, 1); line.SetVertexCount(5); } protected override void onPartUpdate() { Boulder = GameObject.Find("Magic Boulder").transform.position; mine = FlightGlobals.ActiveVessel.transform.position; line.SetPosition(0, mine); line.SetPosition(1, Boulder); dis = Vector3.Distance(Boulder,mine); print (dis); } } </linerenderer>
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Exactly my thoughts. crying about me for spoiling things in 0.17 EASTER EGGS THREAD is same as .. well i have no idea but seems pretty childlike, IMHO..
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Well i wrote a plugin that draws a line from active ship to Magic Boulder I know it's there. But i can't reach it, couse of it changing altitude and inclination ... http://i.imgur.com/1Tc26.png numbers in the log windows in distance between ship and Boulder.
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inclination as Altitude is unknown for know. i'm trying to find it again.
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Well if you are looking for Magic Boulder. I didn't found it yet, but i know where it is Nova was right, it is not orbiting Duna, and there is something on Ike that mapsat can't locate. well it is magic Boulder that is orbiting Ike at altitude around ~10 km. Edit: I was like spitting distance away from it........