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Legal2k

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Everything posted by Legal2k

  1. Hell yeah, i never figured out how to do that
  2. I like the one i have: Test TT18-A Launch Stability Enhancer on the MUN. Hell yeah!
  3. Try putting two or three docking port on the end, they should then snap to perfect alignment.
  4. In windows 7 there is an Set Affinity command, it allows you to configure applications to use only one, or several, of the processor cores. But you cannot reserve a core only for this process.
  5. I think it would still be shown in console [something] Orbit Started:
  6. Take a look at this: http://forum.kerbalspaceprogram.com/showthread.php/20962-0-17-Easter-eggs?p=283362#post283362
  7. Good news, for those who want to tickle with the textures. Here is the source blend file of the finale version: https://dl.dropboxusercontent.com/u/32008148/Animated%20Bay.blend if you gonna ever release this thing, you need include me in readme file or somewhere else.
  8. I suggest starting by reading wiki as there are some basic info to start from. And from there the world is your's.
  9. The original models was deleted by accident sometime ago, so i guess someone who has more have to make new parts as this one in unediteble without source.
  10. Last thing i did with ksp 0.19.1 is i closed the game:) and waited for 0.20. And yes, last time i played 0.19.1 was few weeks ago.
  11. Never knew that, good to know, never intended to buy one Using nothing but Lenovo
  12. Ma arvan ikka mängib
  13. Second blue line is somehow visible when you are pretty close to boulder, it's showing it's orbit....
  14. Legal2k

    Skunky is back

    Welcome back Capt'n Skunky!
  15. I really second that! would be awesome. I already have some basic model done, just waiting for that feature.
  16. Sorry Nova, but it's just no easy to find... trust me, speaking man who eyeballed mun for munoliiths, for five weeks...
  17. I used an stock part, as i am lazy, and it's just 36 line of code. as everything is as Gameobject and have it's own possision in scene. Just connecting two dots with a line and measuring distance. public class boulderFinder : Part { private double dis; private Vector3 Boulder; private Vector3 mine; private LineRenderer line = null; protected override void onPartStart() { GameObject obj = new GameObject("Line"); line = obj.AddComponent<linerenderer>(); line.SetColors(Color.red, Color.red); line.transform.parent = null; line.useWorldSpace = false; line.material = new Material(Shader.Find("Particles/Additive")); line.SetColors(Color.blue, Color.blue); line.SetWidth(1, 1); line.SetVertexCount(5); } protected override void onPartUpdate() { Boulder = GameObject.Find("Magic Boulder").transform.position; mine = FlightGlobals.ActiveVessel.transform.position; line.SetPosition(0, mine); line.SetPosition(1, Boulder); dis = Vector3.Distance(Boulder,mine); print (dis); } } </linerenderer>
  18. Exactly my thoughts. crying about me for spoiling things in 0.17 EASTER EGGS THREAD is same as .. well i have no idea but seems pretty childlike, IMHO..
  19. Well i wrote a plugin that draws a line from active ship to Magic Boulder I know it's there. But i can't reach it, couse of it changing altitude and inclination ... http://i.imgur.com/1Tc26.png numbers in the log windows in distance between ship and Boulder.
  20. inclination as Altitude is unknown for know. i'm trying to find it again.
  21. Well if you are looking for Magic Boulder. I didn't found it yet, but i know where it is Nova was right, it is not orbiting Duna, and there is something on Ike that mapsat can't locate. well it is magic Boulder that is orbiting Ike at altitude around ~10 km. Edit: I was like spitting distance away from it........
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