NannerManCan
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Everything posted by NannerManCan
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So I was messing with the aero values in the debug menu to see what would happen but I forgot what the original values were. Is there a way to reset all the stuff you did in the debug menu? Or someone could just tell me the values.
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KMP v0.1.5.1 [0.23] [alpha] [inactive]
NannerManCan replied to TehGimp666's topic in KSP1 Mod Releases
Are any updates coming to this mod soon? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
NannerManCan replied to TehGimp666's topic in KSP1 Mod Releases
Has anyone made any videos on this? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
NannerManCan replied to TehGimp666's topic in KSP1 Mod Releases
Could someone make a tutorial on how to start a kmp server with hamachi? -
There needs to be more ways to get science like a crewing staying in orbit for a week, month etc, or for docking 2 spacecraft together. But so far I'm loving careers mode, can't wait when we have to buy parts
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[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
NannerManCan replied to nobody44's topic in KSP1 Mod Releases
Also I think with the different difficulty settings you should get different budget amount, to me 50k starting seems a little low because since liquid engines cost so much you have to always use solid rocket boosters, maybe 100k for easy, 75k for medium, and 50k for hard -
Um it became un tidally locked in 0.18.... Edit: Ninja'D
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IVA mode manuever node retrograde?
NannerManCan replied to Spaceisbeautifulul's topic in KSP1 Discussion
Could it be the marker for the other ship? -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
NannerManCan replied to nobody44's topic in KSP1 Mod Releases
What is the different between difficulty settings? -
[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
NannerManCan replied to nobody44's topic in KSP1 Mod Releases
Um you can refuel in space by docking... -
I think you can email the novapunch creater (Tiberion) about olds versions, I remember getting the 0.13.3 demo version of NP before. Not sure about mechjeb
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Hmm on my computer the exe is in the folder but on the website it isn't
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https://www.dropbox.com/sh/dgnmxwpsufv6jty/x9InPvzdWv
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http://forum.kerbalspaceprogram.com/showthread.php/24858-Old-versions-of-KSP-%28some-versions-still-wanted%21%29?highlight=versions+wanted
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I've been playing since 0.16, but started playing the demo a little before that.
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ok am i doing this wrong (pics) [Stock]
NannerManCan replied to Firedtm's topic in KSP1 Gameplay Questions and Tutorials
Do you still go boom if you go at half thrust? It seems like a long craft I guess -
ok am i doing this wrong (pics) [Stock]
NannerManCan replied to Firedtm's topic in KSP1 Gameplay Questions and Tutorials
Why aren't there struts where you use 1 meter parts? Puts struts on each side connecting the weak connections together -
Already up to $163K and the numbers just keep going up! Btw if you guys didn't know this is by Planetary resources who want to mine asteroids for profit. These will be just the first step. Also those telescope are pretty small and light! 15 kilograms! (33lb), and it can detect as faint as magnitude 19! Edit: $442k and rising!
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Well it seems like the heat has been toned down. From a 100km orbit I came down at 2182.5m/s from 70KM up then 2252m/s at 35KM. Nothing exploded just some flames. I had to go to about 500km above kerbin then I fired my rocket straight down until I was going like 2800m/s the ship started exploding but my capsule and the fuel tank, asas, and engine below it were still fine. Also are we going to get some heat shield parts?
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Performance is still bad when looking at kerbin maybe even worse for me. Loading parts at the beginning seems slower. Ram usage has lowered but performance isn't better. Specs are Intel i3-2100 3.1GHz. 8GB DDR3 ram, Radeon HD 5570 graphics card. Windows 7 Home Premium 64-Bit.