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forsaken1111

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Everything posted by forsaken1111

  1. I do have a few other mods running but nothing that adds scenery or anything like that. I'll try it again tonight, didn't have a lot of time to test it out yesterday.
  2. Aha, makes sense. I was pad testing several engines to gather some data on thrust and ISP. (I know you have a chart up but I like to verify and record my own findings from practical tests) Turns out I had included a monopropellant tank rather than an argon tank. Whoops. By the way, any thoughts on my suggestions earlier? In particular the ISRU scanner would be very useful so we could send probes to other worlds to scan for usable resources. I'm also running into a strange issue where rockets will sometimes get to ~10k then explode with a message that 'such and such part collided with obj_base'. I don't know that this is related to your mod, but figured I would mention it. Any thoughts? I don't see any part called obj_base, so I'm kind of stumped on this.
  3. After reading through the thread I have a few suggestions: New science/scanner parts: ISRU Scanner - A part which scans your environment and tells you what resources could be processed via atmosphere scoops, electrolysis, centrifuging, etc. Takes energy to run and perhaps a 10 minute cycle. Bonus points if you can scan from orbit so we can put probes in orbit to scan for usable resources. Scientific Potentiator - Enumerates the science generation potential of the location. (I know its been suggested before, I just liked the name) Thermal Management: Cooling Vent - A part attached to a water(or whatever else) tank which uses up water to remove waste heat from the craft. Gives you a consumable coolant to cool the craft. Thermal Recyclonator - Takes in waste heat and outputs thermal energy into an attached generator. It could be attached to a generator and turn waste heat into thermal energy at a loss, generating more energy at the cost of extra weight. Thermovoltaic Cell - Captures thermal energy from the sun and directly feeds an attached generator. A different way to capture energy from the sun, would be more efficient the closer you are with the benefit of perhaps being less prone to breakage than solar panels. Probably less efficient overall than a solar panel but not as fragile. Could also work from atmospheric heating? Power Management: HV Transformer - When activated, turns 1000 electric charge into 1 MJ allowing the use of other power generating parts (stock or mod) to produce MJ. Could be lossy at your discretion. Supercapacitator - Stores up a large amount of MJ for use and MJ are pulled from the supercapacitator first. Place some of these on your small ships and dock ships to recharge! This would let me build small autonomous utility tugs that run on a battery rather than including generators or power dishes on every ship. Also lets you keep some power in reserve in case you unexpectedly (or due to bad power management) run out of power and need to use a reserve. Should have a button to allow/disallow the ship pulling MJ from this (but always allow filling) so it can act as a proper reserve.
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