OODintheROOM
Members-
Posts
29 -
Joined
-
Last visited
Never
Reputation
0 NeutralContact Methods
Profile Information
-
About me
Rocketeer
-
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
OODintheROOM replied to Yogui87's topic in KSP1 Mod Releases
Ok, this may sound weird but, when i fly ANYTHING with the rover over 5km the entire ship vanishes... everything just vanishes. i still get readings from mechjeb and my attitude indicator as well as my altitude but the ENTIRE thing is just gone. any way i can fix this? ??? and yes, parts in parts folder and plugins in plugins folder... also, it will not deploy anything in the rover(solar panels, camera, antenna) may this be related? -
Space Ark Kerbanautics [New Release: KubLab Modular!]
OODintheROOM replied to Cymae's topic in KSP1 Mod Releases
Kerbal...SkyLab....? m...mu...mus....must...h...ha...hav...have... 8) -
Hey man, can you set it so we can put things(landing gear/RCS)on the sides of parts? i landed on Minmus with this mod but without landing gear i blew up the engine and was forced to send a rescue mission. 8)
-
[Project] Dogon's Space Program
OODintheROOM replied to dogon11's topic in KSP1 The Spacecraft Exchange
Of course! not just a drop pods... ;P try with the same lander maybe? would be interesting... 8) -
[Project] Dogon's Space Program
OODintheROOM replied to dogon11's topic in KSP1 The Spacecraft Exchange
I want this poster to commit (him/her)self. Before this week is out put a man on Minmus then the Mun and return him safely to the planet. Or in other words, build a ship that can land on Minmus, take off, land on the Mun, then splash down in the ocean just off the coast of KSC. 8) -
ok, so i made some SR 71s last night, one fair size the other... HUGE! requires C7 aviation mod (engines and fuel tanks), Kerpollo (for the RCS thrusters, they were small and white.) and hstw Gemini (i like their parachutes...) 8)
-
I made a JTOL plane, very predictable! (to crash...) ;P to get least chance of crashing 8), engage SAS, roll cart to about 15mps then press space 2 times. after plane gets over water, WILL malfunction and spin out. so press space after nose dives to sace crew. REQUIRES MODS: Cart mod from (http://www.kerbalspaceprogram.net/kerbal-space-program-mods) If attachment link does not work, i uploaded to mediafire: http://www./?s2b0vptp1w5b7nz
-
Rusco Inc. presents BSG 75 - Released v1.0
OODintheROOM replied to cpt rusco's topic in KSP1 Mod Releases
I might have a solution to your... wacky flight. one of the bays has a lift rating of 1.5 the other holds fuel. either both hold fuel or try to balance it out, same amount of weight on sides, same lift ratings on reflected parts, ect. it looks great, falls apart too easily though. -
Rusco Inc. presents BSG 75 - Released v1.0
OODintheROOM replied to cpt rusco's topic in KSP1 Mod Releases
YES!!! JUST YES!!! 8) =P ;P I love you dude! ;P -
[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
OODintheROOM replied to Pelf's topic in KSP1 Mod Releases
Ok, sweet, Thanks! it would make it look less.... top heavy during launch. 8) -
[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
OODintheROOM replied to Pelf's topic in KSP1 Mod Releases
I wonder.... can you make the arrays retract? looks kinda funny the way it is... ;P -
[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
OODintheROOM replied to Pelf's topic in KSP1 Mod Releases
i see that their are docking points... but do they dock? that is the question! ;P -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
OODintheROOM replied to KingTramp's topic in KSP1 Mod Releases
If you Google 'Kerpollo' it should be the first link... Kerbal space yard or something like that... it has a working download link. -
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
OODintheROOM replied to KingTramp's topic in KSP1 Mod Releases
I agree, i was able to go to Wikipedia and find thrust, fuel and burn rates for each stage... it took about 20 min to get the engines to accurate power...