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Everything posted by 123nick
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ksp crash after loading
123nick replied to 123nick's topic in KSP1 Technical Support (PC, modded installs)
what mods do you have? -
thats odd, i was fairly certain all the mods are for 1.3 at minimum, none for 1.2, and if they were i may have gotten an updated version of it. i only have the B9 procedural wings, nothing else from B9. idk what would change my texturs what do you mean, multiple patches? do you know where the logs say they are? which ones in specific?
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as title says, when booting up ksp, it gets to the part where the screen is black except for the smal loading thingy in the bottom right corner, then it crashes. here is log: https://gist.github.com/13fe1059e67f7269da9f39384c810865
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basically, im getting texture bugs- when im at the KSC, the ground around the buildings is all black, and the kerbals when on EVA have black suit textures, except the interior of the suit and their face/head. when in orbit the ground appears blue. heavily modded, but im using the 64 bit executable and i got 32 gigs of physical ram. ksp.log : https://gist.github.com/33027e8e2776dbf6a29c7b01ee151bbb most recent crash report (probably not relevant, but maybe) https://gist.github.com/dc1c4bf9d1045d04a1a72e0ddff6eb68 edit: now im having issues with KSP crashing after loading , before main menue. ill make a new thread about it but this isnt really a problem if i cant even start ksp
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
123nick replied to RoverDude's topic in KSP1 Mod Releases
is there a guide on how to use the server controller anywhere? i mess with it a bit, and i can get some parts moving, but theres alot of buttons i dont quite understand.- 1,463 replies
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i guess its probably not very easy
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
123nick replied to FreddyPhantom's topic in KSP1 Mod Development
i did that for all parts but the cargoramp remains absent, and i really want it any idea how to bring that back? even if its buggy or gitchy? -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Releases
well, if i made some vaguely balanced MM patches, assuming i could, and i sent em too you, would you use em?- 3,490 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Releases
a lot of the habitats dont have any "extra time" or habitation months , which isnt optimal for having long lasting "Habitation" when using USI-LS, see here: without those 3 ppd-10s, the total habitation drops remarkably from like, 10 1 year and 286 days for a crew of 20, or 16 years and 130 days for a crew of 2, too a very low ammount: (top number is with 2 crew, bottom with 20 crew) so it would be nice if the habitation modules gave some "extra time" as well ,- 3,490 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
123nick replied to Angelo Kerman's topic in KSP1 Mod Releases
hey i have a qeustion, can you add more variants of the cargo gondola? specificall,y maybe one where the door slides up into itself instead of sliding back, so you can have a whole line of cargo gondolas an when they all open they dont all block the ramp of the ones behind it? and maybe a cargo gondola without door or ramp, just a hollow gondola piece for storing. maybe also a cargo gondola that doesnt open too the side, but opens to the front/back? -
basically, in the steam options u can set the current beta of ksp to a previous version, like 1.0.5 or 1.1.3, or 1.2.9, but if there was a way to set it to 1.2.2, which is the exact same as the current version when u have it set too none, BUT when steam updates it wont automatically update ,so you get to keep all your mod files intact. sounds good, right?
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thanks! didnt realize there WAS a kerbin side continued!
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does this work with the updated version made by @Ger_space ?
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KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
im sorry, i dont know how too make FX effects. im just telling you about the MM configs, because apparently the bug affects ALL engines with realplume or hot rockets. -
a general rule of thumb, atleast in my experience, is that if it works for 1.1.2 then it probably works for 1.1.3 with little, if any, issues. also, @Nookos, there is a small problem with how you set up the hotrockets config/patch that is causing issues with all the plumes ingame :
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KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
thanks for the update fixing the daedalus engine @FreeThinker Also, @FreeThinker , @Jso says that your realpluime configs are set up wrong and are causing bugs with all engines that use hotrockets, : -
KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
awesome, and i assume you can store Det. in the spherical tanks aswell?