Jump to content

123nick

Members
  • Posts

    968
  • Joined

  • Last visited

Everything posted by 123nick

  1. thats odd, i was fairly certain all the mods are for 1.3 at minimum, none for 1.2, and if they were i may have gotten an updated version of it. i only have the B9 procedural wings, nothing else from B9. idk what would change my texturs what do you mean, multiple patches? do you know where the logs say they are? which ones in specific?
  2. as title says, when booting up ksp, it gets to the part where the screen is black except for the smal loading thingy in the bottom right corner, then it crashes. here is log: https://gist.github.com/13fe1059e67f7269da9f39384c810865
  3. basically, im getting texture bugs- when im at the KSC, the ground around the buildings is all black, and the kerbals when on EVA have black suit textures, except the interior of the suit and their face/head. when in orbit the ground appears blue. heavily modded, but im using the 64 bit executable and i got 32 gigs of physical ram. ksp.log : https://gist.github.com/33027e8e2776dbf6a29c7b01ee151bbb most recent crash report (probably not relevant, but maybe) https://gist.github.com/dc1c4bf9d1045d04a1a72e0ddff6eb68 edit: now im having issues with KSP crashing after loading , before main menue. ill make a new thread about it but this isnt really a problem if i cant even start ksp
  4. is there a guide on how to use the server controller anywhere? i mess with it a bit, and i can get some parts moving, but theres alot of buttons i dont quite understand.
  5. will you ever update "The colliders strike back!" , the mod that adds in the intra-vessel collisions again? 

  6. i guess its probably not very easy
  7. i did that for all parts but the cargoramp remains absent, and i really want it any idea how to bring that back? even if its buggy or gitchy?
  8. well, if i made some vaguely balanced MM patches, assuming i could, and i sent em too you, would you use em?
  9. a lot of the habitats dont have any "extra time" or habitation months , which isnt optimal for having long lasting "Habitation" when using USI-LS, see here: without those 3 ppd-10s, the total habitation drops remarkably from like, 10 1 year and 286 days for a crew of 20, or 16 years and 130 days for a crew of 2, too a very low ammount: (top number is with 2 crew, bottom with 20 crew) so it would be nice if the habitation modules gave some "extra time" as well ,
  10. hey i have a qeustion, can you add more variants of the cargo gondola? specificall,y maybe one where the door slides up into itself instead of sliding back, so you can have a whole line of cargo gondolas an when they all open they dont all block the ramp of the ones behind it? and maybe a cargo gondola without door or ramp, just a hollow gondola piece for storing. maybe also a cargo gondola that doesnt open too the side, but opens to the front/back?
  11. basically, in the steam options u can set the current beta of ksp to a previous version, like 1.0.5 or 1.1.3, or 1.2.9, but if there was a way to set it to 1.2.2, which is the exact same as the current version when u have it set too none, BUT when steam updates it wont automatically update ,so you get to keep all your mod files intact. sounds good, right?
  12. thanks! didnt realize there WAS a kerbin side continued!
  13. does this work with the updated version made by @Ger_space ?
  14. oh ok, sorry, i didnt realize. ill stop by the discord, i sorta forgot about it, i thought people only used it during streams and such.
  15. why is this the only mod for 1.1.4 out of all the mods on ksp? all the other ones, IIRC, on the first page of the addon release forums seems to still have 1.1.3 in the title. also, i dont mean to be pushy or anything, but will u ever stream again? pls?
  16. thanks @CobaltWolf for giving me rep  and @fs10inator too for giving me rep :)

  17. im sorry, i dont know how too make FX effects. im just telling you about the MM configs, because apparently the bug affects ALL engines with realplume or hot rockets.
  18. a general rule of thumb, atleast in my experience, is that if it works for 1.1.2 then it probably works for 1.1.3 with little, if any, issues. also, @Nookos, there is a small problem with how you set up the hotrockets config/patch that is causing issues with all the plumes ingame :
  19. thanks for the update fixing the daedalus engine @FreeThinker Also, @FreeThinker , @Jso says that your realpluime configs are set up wrong and are causing bugs with all engines that use hotrockets, :
  20. awesome, and i assume you can store Det. in the spherical tanks aswell?
×
×
  • Create New...