SLAMS

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About SLAMS

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    Spacecraft Engineer
  1. Here's something I've been working on.
  2. I'm just going to throw this out there, I've suggested it before but here it is anyway. Currently your position in the game is a coordinate location above a surface X,Y,Z. So... I say just render players at that location in all games and ignore the location of that planet/moon/thing. This means it might be day in my game and night in yours, and the planet might be in a different place in both our games. I'm saying that just doesn't matter and I will show why I think so below. Lastly don't physically render players that are in any form of warp at all, maybe on the map if you want. "But that means I can't follow another player while they transfer burn" Nope, but unless your craft was identical you couldn't anyway. It would be extremely difficult to do if you tried, and that's just a sacrifice that needs to be made. "But people would pop in and out of existence" Isn't that the way the current mod works...? I don't actually know. Again that's just weirdness that has to happen to not have a programming nightmare. "But people would arrive at planets coming in from a weird incorrect angle because the planets are in different places and facing different directions in each players game." Yep, I don't think that matters all that much. "But someone in solar orbit could look like they are inside a planet in my games map(and other versions of this etc...)" Could, but it would be very hard to do, like hitting a bullet with a smaller bullet in mars orbit fired from earths surface hard. "But someone in solar orbit could fly though a planet and hit me" If you can do this then you are a wizard and your letter inviting you to Hogwarts is in the mail, you should start packing. Also why physically render anyone that is not in you SOI anyway. Any thing else I'm missing...? Beuller?
  3. Granted, you are now a mind reading badger. I wish Cthulhu and Godzilla were real and fighting each other.
  4. Banned. The bullet is on its way.
  5. Granted, you forget why you wanted to and your gender is reversed for no apparent reason. I wish I hadn't murdered that family for a Klondike bar.
  6. Granted, but the resulting jokes are so Meta they exceed all know levels of Cuil theory and can only be understood by hamburgers. I wish I had a Pan Galactic Gargle Blaster...
  7. I suggested that once, people complained that users would have different ejection angles. Also a player you pass through a moon in another players game if the moon is in a different spot. That said there is no point in posting these threads unless you have code, even a proof of concept...
  8. Back in my day there was no quicksave, also we had to walk 15 miles through snow before the game would let us play.
  9. And using timewarp to kill rotation isn't "cheating".
  10. The X15 was rocket powered, not an air breather, so it shouldn't need any intakes. Basically it was a rocket with tiny wings and skids for landing.
  11. AFAIK the lowest orbit should be 2200-2300 around the equator and that's cutting it close. One hill should be less than 100 meters away at that altitude. That said I'm not sure if I did this pre or post mun redesign so I don't know if the terrain changed.
  12. A thought just occurred to me what if the "Duna code" points to a solar orbiting object (small panet maybe) that's not in the map view (I assume not the magic bolder). The angle is the ejection angle needed, the pyramid sun and orbs somehow determine the phase angle... Hiding a planet would be an awesome easter egg... Edit: Nova said the three big dots mean nothing.
  13. Ludodyne airship mod and 3 three meter DSM ION engines + a ton of RCS fuel. It took many years for that ship to make it to Jool. IIRC it was about 60 tons, the three ion engines put out 150 thrust combined... So yea, it was very very slow, and the lift stage was a beast. It also did at least one backflip leaving the atmosphere, every time. http://kerbalspaceprogram.com/forum/showthread.php/9634-PLUGIN-PART-0-14-Ludodyne-airship-balloon-v1-1-%28Apr-23rd%29?highlight=balloon
  14. My method is to do each liftoff to landing on a new planet completely stock. Then, once you have done it once, you can use mods for fun.
  15. Laythe Airbase 1 <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/8cAyN/embed"></iframe> No save edits, just ion engines (which are almost as bad...). Also the kerbal on Laythe is Jeb, unfortunately I did not place a ladder that reaches the ground. Lastly the thing on top is an airstrip.