Jump to content

Koschei

Members
  • Posts

    151
  • Joined

  • Last visited

Everything posted by Koschei

  1. Where did you get the names from? They sound awesome.
  2. CONTINENT NUMBER:1 NAME:Valinor REASON:Tolkien is awesome.
  3. That is indeed the Munlet, take a look at the altimeter.
  4. I\'d like to see can you do an orbit that keeps the satellite always above a part of Kerbin facing Kerbol.
  5. Welcome and have fun. As far as crashing the game goes, 0.15.2 has a nasty memory leak, so it\'s not much better than the demo.
  6. That update was 0.15.1 or .2, it worked in 0.15.0. I \'ll try launching from higher above. That also means I need to relocate my orbital assembly station... redesign Postman I and II supply ships... nah, I\'ll just do it manually.
  7. Here are the pictures. I didn\'t land safely and my MechJeb pod blew up, but the data you need is in these pictures. Please note that they don\'t show the entire chain(except for the first one), so use the map above to show where exactly does it extend.
  8. I have a problem with MechJeb in 0.15.2. It does all the features well except Munar transfers. When I am in a direct 0° orbit it tries to inject at Munset instead of Munrise like it should.(as if I were in a retrograde 180° orbit), and when I am in a retrograde orbit, it makes the mistake again, injecting at Munrise instead of Munset. I can do the injections by myself, but I like MechJeb\'s precision and being able to get a glass of ale while the transfer is being done for me. I\'ve tried reinstalling MechJeb, deleting the Plugin Data folder for MechJeb, defragging my system like Jontu a few posts above but nothing helps.
  9. I do Alt Gr+5, then space to make it appear. BTW, if a feature I want to name is clearly visible from the world map, do I have to land on it to name it? Precisely, I want to name the indicated mountain chain the Pelóri mountains. Thumbs up to anyone who gets the reference.
  10. Has anyone tried radial landers yet? To me they seemed like a good idea, and I use them exclusively.
  11. Seems like a nice plane, but which Silisko mod? Probodobodyne, Silisko edition or BACE? If Silisko edition, which version?
  12. I don\'t think parts should be scaled up at all; ever heard of compression fields?
  13. This guy gets his coat before making a joke. BTW: I don\'t hate on Macs. I like them, I just find the quote funny.
  14. 8/10 Quite original, interesting character, but small image.
  15. Gaah! I just sent the map I edited to KGSS. Doesn\'t matter, keep it here, it\'s useful to have a central map thread. And BTW, eyebleach isn\'t naughty enough to be offensive. (at least in my, honest opinion) It is a biiiit on the fence tho.
  16. Goddamit you beat me to it! My bad attempt. BTW, the HorribleUglyFetusMapâ„¢ is just what I wanted. Thanks a lot! EDIT: With some work: Just made the poles icy.
  17. Thank you, now I can overlay the second map onto the first one and get a usable map. It still isn\'t what I\'m looking for, but it\'s good for now.
  18. How would I do that? Do I need to map out the planet myself, or can I use it on KGSS\'s .csv file?
×
×
  • Create New...