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    Crazy Rocket Scientist

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  1. Not much to share, sent two probes - one to map it from orbit, then another one landed in one of the better spots for Graviolum. Started surface mining with the drills directly plopped on the graviolum tank. Got lots of ore, but no graviolum Thankfully, it works on asteroids.
  2. Am I missing something or is it impossible to mine Graviolum from Dres' surface, despite it being detected by the Surface Scanning Module there?
  3. Hey, there's a small issue with the mod, namely, the Extraplanetarylaunchpads.dll isn't bundled in with the download. What that means is that unless I'm missing something, there seems to be no functionality to the various patches you've made to stock parts.
  4. Haven't really used my KSP forums acc for a while, but I really want to thank OP for making this amazing mod. Falcon-like legs should be part of the base game, and the extra stuff your mod adds (while being vanilla-friendly) is just great. I've been using it since it came out, and I don't even play without it.
  5. For anyone else having the issue of Kerbnet not working : cleanly reinstalling Community Resource Pack fixes the issue.
  6. Dang, I don't really follow KSP modding at all, I didn't know. Thanks.
  7. Is it not possible anymore to just use two pipe endings and connect them together?
  8. There appears to be an issue with one of the mods, where Kerbnet doesn't work. Trying to pinpoint it to a specific one.
  9. Yeah but when the carrier is as wide as your airplane it's kind of impossible.
  10. My first mund landing was with Ion engines from a old, old, old really old mod.
  11. The little star between "Blog this Post" and the triangle with the ! inside it
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