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Vanamonde

Lead Moderator
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Everything posted by Vanamonde

  1. It's not true that there is a right side (pro-science) and a wrong side (speaking irrationally) in these situations, and the problem is created by the wrong people who won't stop being wrong. Deciding who is right about the issue under discussion is not a moderation issue. Some of our members are going to be wrong about any issue that comes up, and we try to let everybody have their say. The problem for us is that people on both sides of these arguments have a tendency to become so invested and angry that they resort to insults. And then we have to act, not because somebody is wrong about the facts, but because productive discussion is no longer possible on our forum when people are attacking each other personally.
  2. We don't close threads because we dislike the ideas in them. It's not a free speech issue. We close threads when they turn into arguments, are no longer progressing constructively, and we'd have to start handing out infractions if we let the arguments continue. And if it happens often enough on the same subject, we rule that whole topic off-limits to prevent more arguments and infractions and bad feelings between our members. If you dislike this, there is something you can do about it. And that is, stop turning those threads into name-calling arguments, and we won't have any need to close them. You folks may look at a thread and say, "This isn't so bad. Why was it closed?" You aren't seeing the insults we removed, the infractions we gave out, and occasionally, really nasty things like racist attacks. You can't see how often we are reacting not because we are anxious to shut down discussion, but because some of your fellow forum members have asked us to respond. And Science Labs, for whatever reason, is consistently one of the most argumentative and angry subdivisions of the entire forum. If you dislike seeing those arguments closed, I entirely sympathize. But guys, stop giving us reasons to close those threads, and we'll stop closing them.
  3. That has been a feature since the old KSC was implemented. It's been there at least since I found the game in .15.
  4. Hot damn! Sounds like you should start your own space game company and out-compete Squad! Go get 'em, tiger!
  5. I do not know the origin of your name, but I do know that you just got a bunch of new spaceplane parts to flap. Welcome to the forum.
  6. The other science instruments work properly, but the science system is a relatively new addition to the game and is still be actively tweaked.
  7. Since the Community Manager was spending Monday preparing for a new version to come out on Tuesday. Fair trade?
  8. Hello Th3F3aR, and welcome to the forum. You are welcome in the English areas, of course, but don't forget that we also have a sub-forum in your native language.
  9. Hello enclose, and welcome to the forum.
  10. Not exactly hello, Mikehahn78. Welcome to the forum.
  11. What is going on here is that the temperature system is a place holder and doesn't actually work.
  12. When the argument descends into insults, it's time to stop and go do something else.
  13. This is a mission I did a while back in which I went to Eeloo, then packed 3300 science into the lab module for return to Kerbin, leaving the lander and science instruments behind. Although the lab itself is fairly big, and requires 2 kerbals and a lot of electricity to operate, it's a good way to re-use science devices and store multiple science reports without having to retain all the science devices and sub-ships of the mission.
  14. 1. Stores experimental results, including duplicates. (Most capsules can only store 1 of the each type.) 2. Increases the value of transmitting data. 3. Resets goo pods and materials bays, which otherwise would only be good for 1 use.
  15. Discussions of politics and national policies invariably turn into arguments, and so have ruled off limits (2.2.b) for our friendly game forum. Unfortunately, this thread must be closed now.
  16. With regard to several removed or edited posts, please keep in mind that your fellow forum members are not your enemies, and do not resort to insults. Also, there is no place on our forum for casting aspersions on entire nationalities.
  17. Hype traffic control has decided that the hypeairspace is getting too hypecrowded, creating a danger of hypecollisions. For your hypesafety, this hyepchannel has been hypeclosed, and we hyperecommend that you hypeuse one of the hypeother hypethreads. Hypethank hypeyou.
  18. Guys, it can be fun to joke or speculate about when you would like the game to come out, but please do not make unsupported announcements as if they are official. Squad has made no announcements, so no one can have firm information.
  19. We are all expecting it. Welcome to the club.
  20. When I see a thread which sounds like it's about something in which I have no interest, I sing "tra-la-la" and skip merrily past it. This response is highly efficacious. I recommend it.
  21. We are currently on version 24. The next one, 25, is still in testing and is most definitely not out yet. Therefore, it is too early to start speculating about 26, because you have yet to experience version 25. Conclusion: a 26 thread is premature are this point in time, and the thread will not be reopened, at least for some weeks/months, if ever. We hope this dispels any remaining confusion.
  22. All the major features have been introduced, but that doesn't mean it's set in stone and won't be expanded.
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