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Vanamonde

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Everything posted by Vanamonde

  1. I have never played a mobile game.
  2. Alright folks. OP now knows that .23 is out, and along the way we've meandered through possible racism, desert island strandings, and politics, so in all in all, this thread has pretty much run its course. Closing.
  3. I've done several missions of this sort. This was just the one I took the time to write-out fully.
  4. I can't help with your problem, but I'd keep an eye out for Tholians if I were you. Kidding aside, is it just a graphics weirdness? Can you use/interact with the parts?
  5. What do you mean when you say "I failed" to transfer the ships? Do they not show up, or not work when they do show up, or what?
  6. Just for something new to do, in .23 I decided to see how far I could get with uncrewed ships. Of course, you don't have the option for your first few flights, so I made some sub-orbital and orbital flights, then moved on to Mun. I then flew a fairly elaborate Minmus mission which landed at 4 places before returning to Kerbin. But then I turned my attention to probes, including sub-orbital probes to Kerbin biomes, Mun fly-bys, and round-trip (non-transmitting) Mun biome probes. Then it was on to solar flybys. And at last, alien worlds, where I took a bad bounce at Duna, though enough solar panels remained intact to transmit the data, even if quite slowly. On to Eve. And then back to Mun, to do additional science with newly invented instruments. Next step, the vacuum worlds, with a more sophisticated design which takes readings at several biome/altitudes, transmits the data, and then ejects the inert instruments before proceding to a landing. That one went to Dres, then Moho, Ike, Eeloo, Gilly, and Pol. For variety, I then sent a similar probe to Jool, though that one was only partially successful because I had forgotten how thick Jool's atmosphere is. I waited until my descent speed on chutes was 2.2m/s, but the solar panels still shattered when I opened them. And without power to transmit, over half of this mission's data sank with the probe. So back to more forgiving worlds, such as Laythe. Where it was Duna all over again, because I'd forgotten to replace those frikkin' weak landing legs. However, that mission did earn me the last science points I needed to purchase the last invention. I have now entirely swept the tech tree in .23, despite the fact that my Kerbals themselves have only so far been to orbit a few times, and once to Minmus. Never fear, though, as they are about to set out on a new era of space adventures now that the campaign has reached sandbox-equivalent status. Thanks for reading, and I hope it wasn't too boring.
  7. The "buy now" button is a built-in feature of the Spaceport software, and unfortunately, can't be removed. It's intended for monetization of downloads, which we do not support.
  8. It's a question of terminology, Nick7892. To dock, you must match speed and direction (velocity) with the target so that you make contact gently and don't just collide. But if you match velocity with something in orbit, you are also in orbit and therefore no longer sub-orbital. That being said, we often do fly our KSP ships directly from launch to a rendezvous, which is basically doing what you're asking about. So yes, it can be done, but only if you don't use those terms for it.
  9. This guy does it. (The whole thing is amazing, but your question will be answered starting at round minute 26.)
  10. Not an answer to the question but a word of advice: launch windows are not all that critical. There is a maximally efficient instant, but if you miss it, it's merely a matter of burning a bit more fuel, proportionally to the degree of the deviation from ideal. Just eyeball it as close as you can, and then play with the maneuver node until you get an intercept. If you're having trouble, get as close as you can and then plot a mid-course correction, which will often be enough to close the gap and achieve an intercept.
  11. I played this game to death when it was new, then re-bought it several years later and played it to death again. I think it's the best space-dogfighting game of all. A variety of ships to fly and weapons to carry, decent graphics, lots of scenarios, interesting storyline, and when it ends, you can just roll over and start it again while retaining your pilot's accumulated medals and kills. Good tutorials for new players, too. I especially liked the way it handled large ships. They slugged it out with each other while the fighters mostly fought a separate but parallel battle. More realistic that way. And you *felt* like you were in a fighter, because if you were unwise enough to get between the big ships, their guns would knock you spinning while they shot past you at enemy capital ships.
  12. Look back over the comments in this thread, and you'll see why discussing politics on the forum is forbidden by forum rule 2.2.b.
  13. Please keep the discussion away from politics, folks.
  14. You'll need to send it to a file-sharing site such as Mediafire.com. Most places give you free accounts or don't require accounts at all. But often, posting a picture is enough for people to lend help. For pics, you'll also need to post links to sharing sites like Imgur.com. Incidentally, the ship Exchange is for players to share completed ships. I've moved your thread to gameplay questions, where the folks who like to help other players hang around, looking for questions to answer.
  15. I've bought several games from that site. Downloads are easy, the games are pretty well debugged, and they're DIRT CHEAP.
  16. Well, the twins got snowed in on the way back from their photo shoot in Belize, so yeah, my date's off.
  17. I got impatient while waiting for a launch window, and decided to take the scenic route:
  18. There are several reasons that you might be experiencing this. Outside time does not pass while you are "inside" the buildings, so, for example, spending hours assembling something in the VAB doesn't mean the planet will have rotated when you go back outside. And of course any time you "revert" a flight, outside time is backed up. Furthermore, the game is not 1:1 scale, and Kerbin's rotation cycle is only 6 hours long. It's quite possible, especially if you've used accelerated time (warp) that you left the launch site one night and came back to it the following night. Most likely, it's some combination of those. Anyway, welcome to the forum.
  19. This is one of those details there was never any need for me to clarify, but this discussion made me curious, so I built a test rig. That's 4 SAS modules and a probe core to exert torque, 2 of the long strut thingies to make something flimsy enough to show deviation, and the mass of a Mainsail and half-full orange tank to serve as something massive to resist the torque. Sure enough, when I apply WASD, the lump of reaction wheels jerks suddenly, and a fraction of a second later the rest of the structure twists to the side and follows along reluctantly, with the spars at a slight angle from the centerline as long as I'm holding the control input. (The deviation is quite small, and wouldn't show in pics well. You'll have to take my word for it or duplicate my test.)
  20. Welcome to the forum, and congratulations on winning the Mr. Flibble title all those years ago.
  21. That certainly makes sense, now that you mention it. However, when trying to rotate 3x symmetry ships not under thrust, I would get unwanted pitch while yawing and vice versa. And it was consistent with 3x ships but never happened with even symmetries. What would account for that?
  22. From the EULA: "You may not distribute registered copies of the SOFTWARE PRODUCT to third parties... You may not rent, lease, or lend the SOFTWARE PRODUCT... " So yeah, that would be a Very Bad Thing.
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