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Everything posted by Vanamonde

  1. Did you intend it to resenble a homey little camping tent? It looks kind of cozy.
  2. Oh yeah, taking a stab at something and going up in a fireball is part of the fun of the game, and I wouldn\'t want that to change. But right now it feels like cheating when I leave a ship parked in a scenic spot on Mun for a month, or blow a return trajectory and hit atmo at 3km/sec and 20 degrees from vertical, but my guys walk away.
  3. Congratulations on the purchase of your new automobile! Right now it can\'t turn left, the headlights only work during the day, it shuts itself off every couple of hours in the middle of whatever you\'re doing, and there are no seats. But we\'ll mail you fixes for those things in 3-12 months, honest! This why I have refused to buy new games for about 6 years. I either wait for a goldbox version that\'s as debugged as it\'s going to get, and/or wait for it to show up in the bargain bin for $10. Often they still suck or don\'t work, but at least I\'m not out much time, money, and aggravation. E
  4. Over very long periods of time, I believe tidal effects cause bodies to alter their rotational rate and orbital speed until they are mutually tidally locked. And by 'very long periods of time,' I mean, most orbiting pairs in the solar system haven\'t yet reached this state in ~5 billion years. Of course it\'s perturbed by the existence of other bodies, and would never be anything the game would have to take into account anyway. But it does cause orbits to 'decay' (decelerate) or accelerate, depending on the circumstances. For example, earth\'s rotation has slowed gradually as it transfers ang
  5. This is my stock parts Lunar habitat mockup. I landed one on equatorial Mun and Minmus, but didn\'t realize how much extra fuel the big thing would have to burn to reach higher lattitudes. The third one ran out of gas just 3400m above its intended landing spot. Ka. Boom.
  6. I was looking for a rough estimate for a basic capsule. Should I plan for my missions to last 3 days before return or reprovisioning? Or 2 weeks? That kind of thing. I\'m sure there are variables, the biggest one being that I doubt the developers have come anywhere close to making up their minds yet. But I was hoping somebody may have run across a ballpark figure somewhere in dev interviews, or something like that.
  7. Some aspects of the game don\'t matter now, but I want to get into good habits so I don\'t have to break bad habits later when it does matter. And I realize there are no hard answers this early in development, so this is as much for discussion as to get info. 1. Do we have any idea how long a capsule will support Kerbals? Right now it doesn\'t matter if you miss a launch window or somesuch because you can just go around again. But will that leave the guys running out of air when 'real' crews are implemented? 2. What\'s a reasonable speed for hitting Kerbin atmo? I\'m still figuring out retur
  8. At least your troubles were not a waste. That explosion is a seriously awesome screenshot.
  9. Wait, you were aiming for the Mun but 'landed' on Minmus? Logically then, you should aim for Minmus to get to Mun. Or heck, aim for Kerbin. Who knows where you could end up?
  10. RedDwarfIV, is this what you\'re refering to (from Wikipedia): I hadn\'t remembered that. It is interesting.
  11. How do you define embarrassment? (Figure #1) Flying all the way to Mun surface, only to get stuck on an obstacle you brought with you. I ejected my de-orbit stage from so low that it didn\'t explode, then landed on it and hooked the rear wheels. It was pretty tricky getting off of there without turning turtle or exploding anything. But once free, there\'s some pretty interesting scenery in that weird, deeply wrinkled terrain around Mun\'s north pole. In figure #2, in the lower middle you can see the fan of my headlights near the bottom of one of those steep canyons. (Is anybody else fascinate
  12. Ouch. This is painful. Are you all really too young to know this stuff? Am I really getting this old? Yes, Asimov wrote the classic short story collection I, Robot back in the 40s and 50s, though I\'ve never heard anything about a collaborator, as he was quite capable of writing his 400+ books all by his lonesome. The stories were so well-thought-out and influential that his 3 laws have been used by many other authors, and even actual computer scientists take them seriously. Asimov returned to his robots in several later novels, and eventually tied them into the Foundation series as part of t
  13. Yes, the distribution of mass with the tricouplers did seem to be the problem. I guess I was hoping it was a glitch instead because I didn\'t want to avoid using these things that group the engines so tidily and securely. I hope they\'ll eventually introduce bi- and quad-couplers to get around the problem, but in the meantime I build kind of bulky rockets on a 4-surround-1 symmetry. They fly straight, but are hard to rotate with all that mass so far from the centerline.
  14. Not in this instance, anyway. While practicing rendezvous I used ASAS (which it seems may be a factor?) to stabilize one ship, and it stayed that way for a while, then I hopped to the other. The first started off stable as I had left it, then developed up a random spin. Definitely not residual. Right. That\'s actually the camera POV rotating. On the subject of rotations that may be glitches, is it me or do rockets built using tri-couplers seem to wallow around a lot? Trying to yaw you get unintentional pitch and roll, for example. Setting control surfaces or RCS thrusters at 120 angles seem t
  15. As soon as you switch away from personally piloting a vehicle, it picks up little random rotations. Why? In real life, escaping gas, imperfect vacuum in the vicinity of a planet, tidal effects, and a number of other things can exert an off-center force on a vehicle. But I don\'t believe KSP simulates any of those things, so what\'s causing it in the game? For that matter, how come these objects always seem to spin gradually? Shouldn\'t the rotation be either speeding up or entirely absent? There\'s the reaction, but where\'s the force? (Oops! Meant to post this in 'general.' Sorry mods!)
  16. Yes, for one brief, shining moment, my van was going 248.6 miles per hour:
  17. Ugh! I hate it when something I thought I understood turns out to be somebody\'s bad analogy. I know it\'s hard to explain some of this stuff in plain terms, but it\'s just so annoying to find out I\'ve been told something that isn\'t true. But how does one get it right? By asking dumb questions. To wit: 1. If virtual particles are just a useful fiction, how do they get anything done? Don\'t they at least have to have the *properties* of actual particles, however ephemeral their lifespans? And since one of the properties of normal particles is mass, shouldn\'t virtual particles have mass as w
  18. Has it been pointed out that you can actually see the arches while approaching Mun from hundreds of kilometers away? Occasionally you see little white specs on the surface, almost all of which are graphics glitches which either disappear or move along with your perspective. But if you watch carefully (and know where to look), 2 of them keep sparkling in the same places. Meanwhile, I wasn\'t looking for it, but just trying out my new cart and decided to check out the view from yon hill:
  19. This site seems to attract a lot of knowledgeable people and science enthusiasts, so maybe someone can answer some long-lingering questions for a semi-self-educated layman like me. 1) If space is filled with an infinite number of virtual particles at all times, how come every point in space doesn\'t have infinite mass? 2) Why can\'t the dark matter that alters galaxy rotation consist of scads of rogue planets? I mean, we\'re pretty sure there are lots of rogue planets out there now, right? Why invent this weird stuff and assert that 90% of the universe can\'t be seen? To me, dark matter is t
  20. Note the surface speed in the first one. The ground looked flat from above, but turned out to be the lip of a steep crater. I tobagganed downhill, reaching speeds of 9+m/s and scraping parts off on the way, but somehow stayed upright until I skidded to a halt at the bottom of the crater. The second one is looking back up the hill, where a torn off landing leg sits near my initial touchdown point, almost a kilometer away. Oh hey, I just noticed the altimeters: 273 vertical meters!
  21. There\'s an Isaac Asimov short story in which they figure out how to get to hyperspace, but the speed of light there is slower.
  22. Thanks for the guidance! My problem was that I was getting close and then trying to brute-force it, instead of setting up the conditions and letting time do the work.
  23. BSOM180, a server glitch locked me out of the site for a week, so I haven\'t been able to thank you for your instructions. They worked, and I\'ve been having a blast driving carts around Mun for the last couple of days. Thank you!
  24. Mun was starting to get kind of crowded, so I\'ve begun bringing my missions home. It\'s pretty easy once you know how, but figuring out the process was quite tricky and counter-intuitive. My first 3 returns hit atmo about 20 degrees from vertical at 3km/s, which I suspect is more like a Tunguska event than a landing. Did you notice that sissy little accelerometer in the cabin only goes up to a paltry 15Gs? ;D But I think I\'ve got the hang of it now, and it is rather satisfying to bring the guys home. Now to try it from Minmus.
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