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Everything posted by Vanamonde
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I don't think I've ever before met anyone who had favorite Greek letters. At any rate, welcome to the forum.
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Luke, I am not your father. Search your feelings! You know it to be true!
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the flag! it's gone! :|
Vanamonde replied to JiWint's topic in KSP1 Gameplay Questions and Tutorials
I had a flag actually explode once, as I was flying near it. That could be what happened to yours. Looks like you'll have to fly another mission out there to replace it. -
Docking Problems ?
Vanamonde replied to Stereophobia's topic in KSP1 Gameplay Questions and Tutorials
To change the status to "answered," click to edit the original post, and you'll find the option under "go advanced." -
Energia-Polyus/SDLS Style Payloads
Vanamonde replied to Sauron's topic in KSP1 Gameplay Questions and Tutorials
Stop, people! Think! When Sauron asks for help crafting things, it does not end well!!! -
Look around and see what's talked about. Movies, science fiction, and space tech, for the most part.
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"I'll just stick this piece on the side there with a girder and-- Aarrgh! I don't have them yet!" It's so frustrating having to crowd everything onto the centerline because that's where the attachment points are. But I'm not complaining. I like the design and building challenge, even if the result does sometimes come out looking silly.
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There's no proper pace. Later, when parts cost money and that sort of thing, players may need to find ways to be speedy and efficient, but for right now, just have fun with it. And by the way, most players' first few missions don't gain much because there are limitations on what you can build with beginning parts.
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Impossible takeoff with spaceplanes
Vanamonde replied to edemapolmonare's topic in KSP1 Gameplay Questions and Tutorials
It sounds like your plane might simply be too heavy, edemapolmonare. Have you tried mounting additional landing gear to distribute the load? -
Those seem like quite reasonable designs, but how about more pics of them in action? Especially the deployable sub-ships.
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My first probe to another planet in .23 took a bad bounce upon touchdown. It knocked off more than half the solar panels, but none of the working parts were damaged, so all that did was slow transmission rates. 720 science.
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Space Stations and CoM
Vanamonde replied to zeppelinmage's topic in KSP1 Gameplay Questions and Tutorials
As long as you don't move it, the layout of a station doesn't matter. This is an interplanetary ship docked to a station during construction. It never so much as quivered. -
This is the kind of mission I like to fly, though I haven't tried one in career yet. Nice mission, and an ambitious first post.
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Hello Nebur Wolf. There are indeed other players from Portugal, or at least others who speak Portuguese. But you seem to do just fine in English.
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I have no idea what transpired here, but since it seems to be over, thread locked and consigned to oblivion.
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KASE Mission Logs - From Eve to Jool [STATUS: COMPLETE]
Vanamonde replied to ThatKerbal's topic in KSP1 Mission Reports
Succinct and to the point, but no pics? -
There is a separate sub-forum for videos, which (Presto!) this thread now occupies.
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Do a barrel roll!
Vanamonde replied to zeppelinmage's topic in KSP1 Gameplay Questions and Tutorials
Fine. It won't work. It can't work. Ships accelerating in atmosphere near a large world should behave exactly like ships in vacuum and zero G, and engine gimbal still works just dandy even after the ship has rotated beyond the engine's gimbal arc, and SAS *never* over-corrects or gets confused about the direction it should be torqueing even while the ship is turning 360s. OP will still lose nothing by trying it, and I'm still betting it will help, if not fix the problem. -
Do a barrel roll!
Vanamonde replied to zeppelinmage's topic in KSP1 Gameplay Questions and Tutorials
Once the thing starts rotating, it isn't a simple matter of cancelling out the exact force that was used to start it rotating. The ship is in atmosphere, under gravity, thrusting along a certain axis which is itself now rotating, with the SAS flipping control surfaces and spinning reaction wheels. That means the weight is shifting and may no longer be over the center of thrust, air flow is exerting pressure from different directions, etc. The degree of control authority required to keep the thing flying straight is much less than the force that may need to be applied to stop a tumble once its begun, and the ship is simply exceeding its ability to hold attitude. OP, just *try* sticking some fairly large fins with control surfaces on that upper assembly and see whether it helps or not. I'm betting it will. -
Have you guys noticed that the nose intake on a Viper would have to duct air through the flipping cockpit to reach the flipping engines? It doesn't make sense, I tell you! Sheesh.
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Do a barrel roll!
Vanamonde replied to zeppelinmage's topic in KSP1 Gameplay Questions and Tutorials
I'm not talking about general design principles, but this specific situation. I believe the problem OP is having is that when he starts a rotation, that big mass upfront has so much momentum that it just keeps swinging, dragging the rest of the ship with it. In which case, since most of his steering authority is already at the back in the form of the vectoring engines, adding more control there is unlikely to fix it. Applying control surface leverage right to the problem area, though, seems to stand a better chance of keeping that momentum from getting out of hand in the first place.