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Vanamonde

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Everything posted by Vanamonde

  1. Nobody is keeping score, Mcfisker. Play the game the way you think is fun. There's nothing to be ashamed of. However, the information in this thread is pretty old, and might mislead people rather than help them. I'm going to close the thread to avoid confusion, but if you have any specific questions, Mcfisker, please feel free to ask them or seek answers in more current threads. And check out the tutorials subsection, where you'll find guides to rendezvous and docking.
  2. (The cis- prefix is the opposite of the more familiar trans- prefix, and comes from Latin. For example, the Roman region of Cisalpine Gaul was Gaul-on-the-near-side-of-the-Alps, and Transapline Gaul was Gaul-on-the-far-side-of-the-Alps. So cislunar space is space within the moon's orbit. We now return you to the actual topic of this thread, already in progress... )
  3. I must disagree. If Squad was like the big companies, they'd have shoved it out the door a while ago and claimed it was finished. KSP is already more thoroughly debugged than major releases by Bethesda and Creative Arts.
  4. Who says you have to? On my hard drive I have 15.2, 16, 17, 18.4, 19.1, 20.2, 21.1, and 22. I had way too much fun with them to just get rid of them, and every station I ever built and design I ever flew is still there. When a new version comes out and I start over, my next generation of stations and designs is better because of the lessons I learned building the previous generations.
  5. DemonBoii, caps don't bother me at all. I just wanted to spare you a scolding by some of the people who do get cranky about that sort of thing.
  6. Welcome to the forum. Folks are pretty nice here, but just so you know, capitalizing each word like that is one of the things that tends to make people yell at you. Meanwhile, in case you haven't already noticed, I moved your question about the accomplishment ribbons to the thread where the ribbon maker can be found. Anyway, have fun on the forum.
  7. DemonBoii, you can find the ribbon maker in the first post of the thread which your (moved) post now occupies. Hawkinator, moved yours too so everything is in its place and there's a place for everything.
  8. The animated series was *extremely* hit and miss, even more so than the live-actions. A few episodes were written by respectable science fiction authors and were quite good. If I recall correctly, a couple of them started out as scripts written for TOS, and were adapted for the animated after TOS was cancelled. But most eps were dready Saturday morning fare.
  9. Since it's just about impossible to the mid-course burn with exactitude, yes, some fine-tuning is usually needed.
  10. Adding to what others have said, high/low sun flybys can be worth a lot of points, and Duna and Eve are easy targets because all you have to do is add enough parachutes and set a collision course.
  11. I phrased that poorly. I meant make your Kerbin orbital plane parallel to the target planet's orbital plane so that you don't have to change planes during the transit, though that does have the complications I went on to mention.
  12. When your ship is under stress, docking rings failing is a relatlvely minor threat. (Botched aerobraking attempt.) Nothing broke off of that ship until it hit the water. There are two things you need to watch out for. 1) Rings are much weaker under compression than torque or tension. If the weight of the ship on the pad doesn't crush the docking rings, they will probably make it through any compression force flight may put on them. 2) If you have more than one pair of docking rings linking the same two parts, only one pair of rings is the official, full-strength link, and the other may part under stress, even if it still says it is docked on the right-click menu.
  13. Yes, it's ridiculous. -ly awesome! The first Mun landing is the most rewarding gaming experience many of us have ever had. Don't be sorry for being happy and proud over yours. By the way, where on Mun is that weird serrated ridgeline? Can you post the position of your ship on mapview?
  14. EVA flight is just plain difficult. My preferred method is to move the camera until I'm looking past my kerbal at the place I want him to go, hit the spacebar (which causes him to face directly away from the camera), correct for the RCS spasm this causes (oy!) until he's pretty much sitting still again, and then fly him to the destination. You will need to make VERY light taps on the keys so that he doesn't get out of control. And go slowly; there's no prize for hurrying. With a 68km periapsis, he's not going to come down any time soon, though. There's probably still time for a rescue mission. Though how to collect him if he's got no RCS fuel is quite a question. You'd have to fly a ship close enough to touch him with a ladder, switch to him, and grab the ladder before you drift apart. Yeah, he's probably doomed. Incidentally, apoapsis would be a more effective time to try to change the ship's velocity.
  15. Once the first Kerbal is outside, switch back to the ship using the square bracket keys ] and [, then EVA another Kerbal. There are some circumstances in which you can't make the switch, though, such as moving through atmosphere at the time.
  16. Folks, please restrict replies in this thread to responses to Bloodwing's questionnaire.
  17. Babylon 5 had some very interesting storylines, but the acting was atrocious. The thing is, I've seen many of those actors do good work in other things, so I can only conclude that somebody was requiring them to ham it up.
  18. quasarrgames, this might help: http://forum.kerbalspaceprogram.com/threads/40643-Embed-Imgur-Album?highlight=imgur+album
  19. Edit your game's settings file and change the line CONIC_PATCH_DRAW_MODE = 3 to read CONIC_PATCH_DRAW_MODE = 0 You will then see the line of your projected path displayed close to the planet itself. At the halfway point of your transit (the most efficient time), place a maneuver node and tug it around until you have fine-tuned your arrival at the planet to be the way that you want it. But be sure to reduce your warp setting to x10 or less during the entry to the target's SOI, so that nasty glitch doesn't fling your periapsis someplace screwy.
  20. No, that was just a joke. You have to go find the arches. They are static objects.
  21. It's not clear to me what you are asking for, Dipxel, but a tier-3 ship can reach and land on the moons. In fact, the third one in this thread is made just for that purpose. You can download it and try it, if you want.
  22. I dislike being spoiled as well, but when something has been common knowledge for over a year, I think the cat's pretty much out of the bag. Besides, the forum currently does not have a spoiler system. It's unfortunate, innovine, but it's going to happen from time to time.
  23. The status is... don't ask. Seriously guys, these kinds of discussions never go well, always end up devolving into questions about due dates, and it's just a whole big mess. It will get here when it gets here, so thread locked.
  24. Congratulations on your moon landings. That's probably the game's single biggest landmark. If you can do that, getting to other planets is mostly a matter of scale.
  25. When you are landed on or orbiting Mun, you have pretty much the same velocity it does (or else you wouldn't be able to linger in its vicinity). That means that any ejection trajectory starts off nearly matching Mun's orbital path, and only diverges from it in proportion to the length and direction of the burn.
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