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About softweir

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  1. @BealeIt's truly admirable to see how dedicated to modding you are! The Tantares mods are remarkable for your dedication to detail, accuracy and playability, and I remain in awe of you, and of them. Thankyou!
  2. While I am a bit disappointed in the delay, I am also encouraged by this: we had feared that Take-Two would want to throw out a quick-buck product that we would find tempting, but ultimately frustrating and disappointing. That there are delays suggests that Take-Two are prepared to invest significantly in producing a product that will actually work on release. A good argument. However, there are two points that count against it: one is that KSP 2 has to be substantially different to KSP - a cut-down KSP2 is unlikely to be sufficiently different to tempt us to buy it. Secondly, it can b
  3. Can I suggest you do what I do before trying out new mods? Make a copy of the KSP folder! Download the mod to the original folder, and try it out with all your old saves. If you like it, keep it; if you don't like it, delete the original KSP folder (containing the new mod), and replace it with the copy. (Make sure to rename it back to KSP if the name changed when you made the copy.) You will then be back to exactly where you were before trying the new mod. Alternatively, if you like the mod but there are problems with old saves then keep the original folder for the modded version, and play you
  4. It would help if you told us which version of Tantares you are using, and which version of KSP!
  5. Excellent and thankyou! It's good to see high-quality mods being improved upon and maintained! I've barely scratched the surface of this mod, but I'm enjoying using it.
  6. RLA Reborn has what you want and a lot more! Thanks to the virtually omnipresent @linuxgurugamer - this is yet another mod he is maintaining!
  7. Neat move! (It would be a good idea to mention the ModuleManager dependency in the O.P. )
  8. I don't know if you've had a chance to look at this. On an otherwise un-modded copy of KSP, using the public release of HabTech2, part-loading freezes at 'HabTech2/Parts/Trusses/ht2_solarArray_duo/ht2_solarArray_duo'. KSP continues to use CPU cycles, very busily, but doesn't progress and needs to be killed from the Windows TaskManager. The end of the KSP.log has the relevant lines: The full KSP log is HERE. Good luck!
  9. Me too. I just came to report it. KSP 1.10 appears to lock up while it is trying to load the double-axis solar array. I'll see about doing some detective work (is it a mod interaction etc) and then getting a log... all in due course. What a nuisance! This is such a good mod!
  10. It's unlikely to be the ram. I got a slight improvement in framerate by going from 8GB to 16GB, but I think most of the improvement was because the CPU can now use parallel RAM banks, with faster transfer rates. (The extra memory made starting the game a bit faster because Windows had to do less virtual memory page-swapping.) Updating to the latest drivers also improved things slightly. Swapping for a better graphics card made scene transitions slightly quicker, but improved framerates only very marginally. I am about to try overclocking my system, but I doubt I will get much improvement witho
  11. I agree with @Geonovast. The worst one can say of KSP is that it stresses all parts of your system (GPU, CPU and chipset) so it is sure to find any Achilles' heel like an inadequate cooling system. But your PC would have died eventually, some time, when you ran any sufficiently stressful application.
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