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Apocalyptica602

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    Bottle Rocketeer
  1. It doesn't "count" in the challenge of Kerbin->Eve Surface->Kerbin return sense, but I think it provides valuable information with regards to some value of delta-V proven to work. Now we just need to figure out how to build a launcher to lift off from kerbin, transfer, and land a craft with ~11kdV remaining on Eve. ... All stock... would be absolutely rediculous.
  2. I think they should add new features to enrich the current content instead of rushing to add more planets. Re-entry heat G-force effects (Kerbals pass out and you temporarily lose control / die beyond a certain positive and negative G-force) Expand IVA / EVA activities, get up and walk around interior spaces possibly.
  3. Since docking and other planets are being saved for future updates other than 0.18. I'd have to say only one major thing: Re-entry heat / G-force effects, as a bonus maybe a more realistic drag model. As much as I love slamming into Eve's atmosphere at like 6000 m/s with my lander... I think everyone would enjoy a little more realism in that department, without getting in the way of fun.
  4. As much as I would like dynamically melting and solidifying terrain on Moho, I think it's a bit out of scope for the Unity engine and what the Dev's are trying to achieve with it, at least in .17. Maybe one of them can chime in on what it will look like. But either way, I'm super pumped for .17, that picture Nova posted of the scaled back system makes me marvel at some of the ridiculous player-made efficiency challenges this might inspire in 0.17. (Non-NERVA grand tour anyone?) =P
  5. So whe---.... Err.. never mind. =X I'm with OP on this one, I check the website and forum a few times a day in passing, even if I'm not particularly browsing or posting, just to see "0.17 is out! Download now!" I'm busy with other games, I work 45-50 hours a week (actually at work currently as I'm typing this), and by the time I get back home after the gym I don't have much time for anything... but I'm still anxiously waiting for 0.17 and you can bet I'll be booting it up ASAP once it's out.
  6. Dev's have been pretty quiet lately. Not trying to stir up any 'release is getting close' hype, but I'm willing to bet it at least means they're working feverishly on this update. I've followed a number of indie games through heavy development like this and I must say that Squad has been absolutely phenomenal in the amount of content they cram into each update. On topic: Has anyone else been playing .16 and putting ships into 'estimated trans-planetary intercept' orbits? I'm finding it's going to certainly be a challenge to make any sort of powered decent / return, as even with some of my heaviest lifters I'm nearly out of fuel by the time I brute force my apopsis to where abouts the Gas Giant would be. I realize .17 might have a 'super efficient' ion-esque engine that'll ease this concern, but it's still interesting.
  7. I was following Notch's space game 0x10c. Game is a long way from even a pre-alpha build, but on 0x10cforum.com Someone was posting about 'other space-y games to play while you wait'. Kerbal Space Program was mentioned, demo'ed it, and bought it the same day. I think it was .12 at the time.
  8. Hey to all of those who were wondering (myself included) why we couldn't see the pictures from Nova's dev album linked in this thread: It's 100% due to restrictions on Curious George (<10 posts) rank. The second I jumped up to 'Bottle Rocketeer' I could see all the embedded pictures perfectly and access Nova's dev album. Just wanted to let people know I got to the bottom of that. Thanks. On a more on-topic note: I can't wait for .17!
  9. I should go back and edit those .cfgs to make the drag negative. I think it'll be great once the nose cones have some benefit and the air intakes etc work for the air-breathing engines.
  10. That is an interesting idea. I think that's the best way to 'pretend' like you're orbitally constructing the station while not really feeling that you're 'cheating' since you put the time in to launch parts individually.
  11. KSP will do fine without Steam. But I think it would be silly to 'exclude' it from Steam based on some pre-conceived notion of it turning into Minecraft and 'getting too popular.' It's a pet peeve of mine when people start to dislike things because it 'got too popular' The problem only presents itself if the developers give in to the masses and try to appeal to please as many people as possible. I think that KSP as it currently stands would appeal to a lot of people already. I also think Squad is capable of maintaining their long-term vision and following through on it. So I'm for KSP going on Steam.
  12. In real life: It was created by the developers. In the Kerbalverse: It was created by Jeb's great-great-grandfather. Orvillediah Kerman. Who flew the first in-atmosphere flight that turned into the first space-flight that also crashed into the mun, gouging out that canyon. After that event they shut down the Kerbal Space Program until present day.
  13. Prior to .16 I was able to make legit vanilla ships with enough fuel / delta v to sundive nearly vertically into kerbol. So I'm not too worried about that aspect. I'm more concerned about being able to make return trips. / hitting the SOI's / timing the launch window. It'll probably be like how I ended up getting to the Mun when I first started playing. Fudge it for a while, have a lot of near misses / slingshot escapes. Then eventually get motivated to break out the orbital mechanics and make more educated 'fudges'.
  14. This is awesome, I downloaded it and I was attempting to get an orbit. It was pretty difficult and very barebones compared to what we have today. It's amazing to see the dev's progress. Keep it up!
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