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McChubs

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    Bottle Rocketeer
  1. I recently got Chatterer and found it added tonnes of atmosphere. I know there's a countdown mod (called, appropriately, Countdown...) but are there any others out there? I'd particularly like a mod that added warning sounds, general cockpit background noise, that kind of thing. Anything out there that fits the bill?
  2. I\'m using two turbojets to carry four FL-T500 cans and three normal jet fuel ones. Is that asking a bit much of them? The extra capacity rocket fuel just seems to last a lot longer, I\'m ignorant of whether they actually implemented jet fuel being more efficient for jet engines?
  3. The A.S.S. part of Mechjeb is handy when you\'re a casual player, especially when your designs are wobbly bags of shit. That said, I haven\'t used it at all, I just thought exact pitch choice rather than \'press T, scream and make adjustments\' might be helpful. You think its balance is off? Unless I pitch at something stupid like 30-40 degrees, it\'ll start descending, despite the nose being up.
  4. Today I fancied visiting the north pole for an arctic excursion. What I noticed on the way was, unless I angled quite sharply upwards, I\'d rapidly descend. Then, obviously, I\'d ascend up until the engines no longer had the atmospheric throughput they require and dip down to where they did, then go up, fall back down, etc. This strikes me as heavily inefficient, is there a better way? Maybe a more specific pitch using Mechjeb?
  5. KSP is listed in the sidebar of http://www.reddit.com/r/BaseBuildingGames/ and will probably get a lot more exposure there when space stations and moonbases come into the game.
  6. It\'s an upper atmosphere jet, using jet engines to get up in the air, and the toroidal spike when the air was too thin. No point just having the jet engines mindlessly wasting fuel when I was that high up. Or do they not use fuel when there\'s no air throughput? Regardless, I thought it was rather neat to switch those off when jumping continents.
  7. Often I won\'t be able to see the information panels unless I\'m fairly close, which makes it especially difficult. Is there no workaround yet?
  8. Hello there! I just bought Kerbal today. My brother and I have literally been up until 5am playing it, making ramshackle, wobbly pieces of rubbish that barely fly. Anyway, my question is: to activate or deactivate an engine, you have to zoom right up to your plane or rocket and press \'deactivate\'. Is there a mod to bind this to a key? Or just some easier way? It\'s quite tricky when you\'re in the thick of things to have to fiddle about zooming in. Thanks for the help.
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