Tys
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Bottle Rocketeer
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Tys replied to DMagic's topic in KSP1 Mod Releases
Yeah, I'm gonna backup and reinstall the mod. This also happens with station science. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Tys replied to DMagic's topic in KSP1 Mod Releases
I'd post screens but KSP is not saving them (weird!). When I right click them they don't give me any buttons (only temperature and drag reading, from FAR and DR), and no, I can't access action groups settings. I'm thinking too that something is not being loaded, I'm having trouble with Station Science too. The debug menu is spammed by "look rotation viewing vector is zero" and I can't scroll up, but i'm not seeing any red or orange text. Installation looks fine, .cfg was not edited . I got DMagic.dll and Dmagic BTDT.dll... actually could that be the problem? I followed the installation instructions but I could've done something wrong. I can start a multispectral scan with the telescope. Thanks -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Tys replied to DMagic's topic in KSP1 Mod Releases
I think I've got a problem, I can see and research the parts on my career save, but when I try to right-click them nothing pops out, as in, I cannot do science (ie: the magnet boom thing doesn't extend). Anyone else got this? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Tys replied to NathanKell's topic in KSP1 Mod Releases
Is there a way to have the rescaled engines and tanks but keep command modules and other stuff the same size? Thanks. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Tys replied to Cilph's topic in KSP1 Mod Releases
Thank you! -
Now-defunct-thread-that-should-not-appear-in-google-search.
Tys replied to Cilph's topic in KSP1 Mod Releases
Two questions: 1.Is there an AIES compatibility patch? I thought I saw one floating around a while back. I'd love to use the pods and antennas. 2.Will I run into problems if use this with the realistic solar system mods? By problems I mean range issues, everything is 10x in size. Thanks!