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bigyihsuan

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Posts posted by bigyihsuan

  1. 16 minutes ago, GuessingEveryDay said:

    A couple redditors think they might stick a turbine between the combustion chamber and the nozzle.

    A turbine in the engine exhaust seems absolutely wacky! How is it gonna be cooled when it's constantly blasted by rocket exhaust for minutes at a time?

  2. 1 hour ago, Mr_Memetic said:

    any way to fill multiple tanks with the right fuel at once? EX: filling multiple oscar fuel gets tedious after a while.

     

    If it were to get added in, it would be nice to add a way to click-drag the fuel tanks you want to modify in the gui.

    You can always copy the filled tank.

  3. 2 hours ago, adriangm44 said:

    But which rocket can bring a Mariner probe into orbit of every planet and moon?

    There's always taking a Titan, tacking on a Centaur, and slapping on larger SRBs

    2 hours ago, adriangm44 said:

    Maybe I didn't think it was possible but it's worth a try.

    The mission profile I run is this:

    1. Launch the lander to the moon of your choice, with an Agena transfer stage. Park it in orbit around the moon.
    2. Launch the lunar transfer module, which is a Centaur D with a GATV passive docking port on top of the avionics unit.
    3. Launch a Gemini capsule. rendezvous, and dock with the Centaur. Transfer to the moon.
    4. Once in lunar orbit, rendezvous with the lander. Undock Gemini from the Centaur, dock to the lander, transfer crew. Then dock the Gemini back to the Centaur.
    5. (optional) Detach the Agena and begin deorbit.
    6. Land on the moon.
    7. Return to orbit.
    8. Gemini-Centaur rendezvous with the lander can, dock to it, transfer, dock back to the Centaur.
    9. Dispose of the lander, leave lunar orbit back to Kerbin.
    10. Reenter, and enjoy.

    The first time I did it I had a Titan LDC launch an Agena-Centaur to orbit, but I found that was massively overkill and you could use just the Centaur instead.

  4. 6 hours ago, adriangm44 said:

    I landed on every biome in Minmus and performed all the available experiments there and I still don't have the Saturn to properly land on the Mun :,)

    The fun part is actually needing to do Lunar Gemini if you wanna land on the Mun
    Thankfully Lunar Gemini has enough dV to do either Mun and Minmus

    6 hours ago, adriangm44 said:

    Anyone know how to get science fast?

    Follow history and spam science probes into every corner of the system as launch windows come up. 

    Considering you've got Mariner at this point, you should be somewhere around Gemini and its lander (tier 7). Use that, slap a bunch of science parts, bring some deployable surface experiments if you've got the DLC, and go to town.

  5. KSP is crashing directly to desktop when focus-viewing Jool, while a maneuver node is active, with a transfer into Jool.

    The game doesn't open the usual Unity crash handler window, it just closes instantly.

    KSP.log, and mod list: https://gist.github.com/bigyihsuan/3c5917efa57645db83a54e51ab36aec1

    Direct link to the KSP.log: https://gist.github.com/bigyihsuan/3c5917efa57645db83a54e51ab36aec1/raw/12c754a2a9641dc1a1d245210939b43de707948b/gistfile1.txt

    I note that the bottom of the log has many lines similar to the ones below, right before KSP crashes.

    [LOG 23:20:19.740] CheckEncounter: failed to find any intercepts at all
    [LOG 23:20:19.741] CheckEncounter: failed to find any intercepts at all
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  1
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  2
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  3
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  4
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  5
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  1
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  2
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  3
    [LOG 23:20:19.757] [PR] MechJeb wrapper.Active  4

    I've found multiple threads (Reddit threadanother Reddit thread) and all say to set LEGACY_ORBIT_TARGETING to True in the settings.cfg? What does this option do?

  6. 7 hours ago, Teslamax said:

    I started a new save and got a contract to take pictures with the KH-4 and then return them via re-entry capsule. 

    How do you transfer the pictures to the capsule?

    4 hours ago, DeadJohn said:

    Right-click the capsule, pick Collect All from the menu.

    It can be tricky to click on the capsule when it's beneath the heat shield. I can usually zoom way in during orbit to see the capsule probe. Assign an action key from VAB to Collect All if needed.

    The capsule is also in the staging bar, so you can right-click it from there.

  7. On 6/30/2023 at 3:13 PM, FastAsHeck said:

    Using the part pack, the standard size RCS parts have no texture. The small ones are fine. Anyone know a fix?

    On 11/13/2023 at 2:02 PM, Mick_B said:

    It seems this mod was using textures from old version of original rcs, which as at some point been removed.

    I've managed to restore it by downgrading to version 1.7 and copying file rcs.dds

    GameData/Squad/Parts/Utility/rcsBlockRV-105

    to

    file into

    GameData\MandatoryRCSPartPack\Parts\RCS_RV105Variants

     

    Another fix is going into the MandatoryRCSPartPack/Parts/RCS_RV105Variants/DepreciatedRV105Fix.cfg file, and editing the path to the RCS texture.

    Change "@texture = rcs, Squad/Parts/Utility/rcsBlockRV-105/rcs" to "@texture = rcs, Squad/Parts/Utility/rcsBlockRV-105_v2/rcs". Note the added "_v2".

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