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Posts posted by bigyihsuan
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On 4/11/2024 at 8:39 AM, AdrianDogmeat said:
It's from a patch someone made on discord
Can you post it? Or at least link to the Discord message that has the patch?
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I would unironically use this for that real Apollo-era feel
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2 hours ago, Shadow Wolf TJC said:
CKAN
In CKAN, a recommendation is not requirement; it's an entirely optional addition.
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11 hours ago, Shadow Wolf TJC said:
what I question is WHY it depends on a mod as massive as Bluedog Design Bureau
Because the tree was designed around it. This is a hard requirement; otherwise most of the nodes would be either empty or only have 1 or 2 stock parts in them.
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5 hours ago, tater said:
Oof, that's reentry plasma directly to the engines.
This will affect the Raptor performance, I think. /joke
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1 hour ago, Mr_Memetic said:
any way to fill multiple tanks with the right fuel at once? EX: filling multiple oscar fuel gets tedious after a while.
If it were to get added in, it would be nice to add a way to click-drag the fuel tanks you want to modify in the gui.
You can always copy the filled tank.
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7 hours ago, Pappystein said:
KSP Chicanery with Real Rocket parts
This I want.
7 hours ago, Pappystein said:The Story of Agena
This also.
7 hours ago, Pappystein said:(not the very broken Wikipedia History)
Why not edit the Wikipedia page yourself (with sourcing)?
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New manned Mars landing architecture just dropped, I wonder if it's possible to recreate with mods?
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This is the last time I did a Lunar Gemini. I modified the lander a bit to add surface experiments.
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2 hours ago, adriangm44 said:
But which rocket can bring a Mariner probe into orbit of every planet and moon?
There's always taking a Titan, tacking on a Centaur, and slapping on larger SRBs
2 hours ago, adriangm44 said:Maybe I didn't think it was possible but it's worth a try.
The mission profile I run is this:
- Launch the lander to the moon of your choice, with an Agena transfer stage. Park it in orbit around the moon.
- Launch the lunar transfer module, which is a Centaur D with a GATV passive docking port on top of the avionics unit.
- Launch a Gemini capsule. rendezvous, and dock with the Centaur. Transfer to the moon.
- Once in lunar orbit, rendezvous with the lander. Undock Gemini from the Centaur, dock to the lander, transfer crew. Then dock the Gemini back to the Centaur.
- (optional) Detach the Agena and begin deorbit.
- Land on the moon.
- Return to orbit.
- Gemini-Centaur rendezvous with the lander can, dock to it, transfer, dock back to the Centaur.
- Dispose of the lander, leave lunar orbit back to Kerbin.
- Reenter, and enjoy.
The first time I did it I had a Titan LDC launch an Agena-Centaur to orbit, but I found that was massively overkill and you could use just the Centaur instead.
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6 hours ago, adriangm44 said:
I landed on every biome in Minmus and performed all the available experiments there and I still don't have the Saturn to properly land on the Mun :,)
The fun part is actually needing to do Lunar Gemini if you wanna land on the Mun
Thankfully Lunar Gemini has enough dV to do either Mun and Minmus6 hours ago, adriangm44 said:Anyone know how to get science fast?
Follow history and spam science probes into every corner of the system as launch windows come up.
Considering you've got Mariner at this point, you should be somewhere around Gemini and its lander (tier 7). Use that, slap a bunch of science parts, bring some deployable surface experiments if you've got the DLC, and go to town.
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I'll mark this as SOLVED for now, setting LEGACY_ORBIT_TARGETING to True in settings.cfg hasn't lead to crashes.
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I'm getting direct-to-desktop KSP crashes when using a maneuver node to transfer to Jool. I note that KSP.log has a lot of MechJeb spam at the bottom, so I thought to repost here.
KSP.log and mod list in this thread:
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KSP is crashing directly to desktop when focus-viewing Jool, while a maneuver node is active, with a transfer into Jool.
The game doesn't open the usual Unity crash handler window, it just closes instantly.
KSP.log, and mod list: https://gist.github.com/bigyihsuan/3c5917efa57645db83a54e51ab36aec1
Direct link to the KSP.log: https://gist.github.com/bigyihsuan/3c5917efa57645db83a54e51ab36aec1/raw/12c754a2a9641dc1a1d245210939b43de707948b/gistfile1.txt
I note that the bottom of the log has many lines similar to the ones below, right before KSP crashes.
[LOG 23:20:19.740] CheckEncounter: failed to find any intercepts at all [LOG 23:20:19.741] CheckEncounter: failed to find any intercepts at all [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 1 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 2 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 3 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 4 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 5 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 1 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 2 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 3 [LOG 23:20:19.757] [PR] MechJeb wrapper.Active 4
I've found multiple threads (Reddit thread, another Reddit thread) and all say to set LEGACY_ORBIT_TARGETING to True in the settings.cfg? What does this option do?
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I was trying to increase the fuel capacity of the Voyager Mars probe, and apparently the service module doesn't allow fuel crossfeed: (Red line is where the fuel flow graph stops. I've added the fuel line to connect them.)
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Any parts that don't have an RO/RP1 config is by-default hidden by RO/RP1. It's likely the mods you mentioned don't have RO configs yet (I'm not sure who makes the RO configs for other mods, you'll have to ask around about that).
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On 9/5/2023 at 10:24 PM, Lil_Bread402 said:
What's the main difference between your fork and stock HabTech2?
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7 hours ago, Teslamax said:
I started a new save and got a contract to take pictures with the KH-4 and then return them via re-entry capsule.
How do you transfer the pictures to the capsule?
4 hours ago, DeadJohn said:Right-click the capsule, pick Collect All from the menu.
It can be tricky to click on the capsule when it's beneath the heat shield. I can usually zoom way in during orbit to see the capsule probe. Assign an action key from VAB to Collect All if needed.
The capsule is also in the staging bar, so you can right-click it from there.
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On 12/9/2023 at 11:13 PM, shakuvendell said:
What's the inflatable part atop that lander?
Not inflatable, it's a bunch of cargo inventory parts and a ladder for storing deployable experiments.
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Another Skyhawk run, another Gemini Munar mission to get up to Apollo
(I forgot to plant a flag so I need to do another launch to complete the Mun Program strategy contract Thankfully I've fixed some problems I had with the mission before launching the next mission)
Spoiler -
11 hours ago, Adiri said:
fix out
https://spacedock.info/mod/2992/RSMP - Remastered Solid Plume Effects#info|
don't use github, it is outdated.Nice, what changed?
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On 6/30/2023 at 3:13 PM, FastAsHeck said:
Using the part pack, the standard size RCS parts have no texture. The small ones are fine. Anyone know a fix?
On 11/13/2023 at 2:02 PM, Mick_B said:It seems this mod was using textures from old version of original rcs, which as at some point been removed.
I've managed to restore it by downgrading to version 1.7 and copying file rcs.dds
GameData/Squad/Parts/Utility/rcsBlockRV-105
to
file into
GameData\MandatoryRCSPartPack\Parts\RCS_RV105Variants
Another fix is going into the MandatoryRCSPartPack/Parts/RCS_RV105Variants/DepreciatedRV105Fix.cfg file, and editing the path to the RCS texture.
Change "@texture = rcs, Squad/Parts/Utility/rcsBlockRV-105/rcs" to "@texture = rcs, Squad/Parts/Utility/rcsBlockRV-105_v2/rcs". Note the added "_v2".
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I want to be able to build really really tiny probes in my JNSQ game. When I say small, I'm talking cubesat/SpaceX rideshare small:
Are there any mods that would let me do this? (I know RP-1 has their probe core system that lets you stuff a bunch of things into a single probe core, but I don't know what mod that is)
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I saw that CKAN had updates for the Real Names, Methalox, and CCK extras. What changed?
SpaceX Discussion Thread
in Science & Spaceflight
Posted
A turbine in the engine exhaust seems absolutely wacky! How is it gonna be cooled when it's constantly blasted by rocket exhaust for minutes at a time?