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Everything posted by Khrissetti
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May I present: The Kerbal Space Program Mission Roulette! Obviously there will be times when you'll be given an absurd mission (Landing a manned ship on the Sun, anyone?) In which case you can either adapt (Get a manned ship within 1Mm of the Sun) Or just re-roll Before anyone rages at the 'No MechJeb' condition or thinks I should add more mod exclusions, remember that this is just to give a challenge to YOU personally, so adapt it and play with it however you like.
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Placement of RCS Jets
Khrissetti replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
I honestly didn't think it made a difference. The more you know, eh? -
The Israel Space Agency has come on leaps and bounds!
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I can't save in those formats, but I have a .gif which might be what you're looking for?
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Do the scene load times keep you away from 0.21.1?
Khrissetti replied to Benie's topic in KSP1 Discussion
Wow, kids these days and their intolerance for load times, I remember when every level of a game necessitated a couple of minutes loading -
As requested:
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I'll have a go tonight.
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"Eh? Whassat? I remember when there weren't no Mun!"
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I know an old lady who swallowed a fly...
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Economical descent profile for Mun landing?
Khrissetti replied to jadoo1989's topic in KSP1 Gameplay Questions and Tutorials
I'm a fan of the 'drop like a stone then suicide-burn at the last minute' technique. -
They say a good landing is one you walk away from, right? Still, at least he's a cheery fellow Freaking lunatic...
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Very good, though the silliest by far is still the FTL Egg
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I just don't want Squad to make the mistake of making the game too frustrating by removing one very good tool to protect against silly little accidents. I'm currently building a fairly large Moho lander in orbit. It's taken me three launches and several hours thus far to build, getting there will take another couple of hours carefully making the correction burns, and getting back will take a couple more. If my ship decides to spontaneously combust after timewarp (as it's done before) or if I accidentally hit 'space' a couple of times too many because of a sudden bout of lag and I don't have a quicksave to go back to I won't be going through all that trouble again, I'm probably going to put the game down and not bother going back to it. KSP is a game of escapism, if it becomes a tedious and endless task of checking and re-checking every little aspect of the mission I'm not going to play it - why should I when I have cost reports to produce which take the same amount of checking but get me money at the end of it? You play the game your way and stop forcing others to do likewise. EDIT: It's like the Mario game on the 3DS, if you die too many times on a level then you have the option of getting unlimited invulnerability to finish the level. I've died dozens of times but I still have no idea what that golden tanooki suit looks like because I didn't want to use it. Conversely, it doesn't hamper my enjoyment of the game if my little nephew does decide to use it because he wants to get to some more fun levels he can actually do.
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You didn't, others did.
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Ah, another "Play the game the way I play it!" thread. When I started, I didn't know there was a quicksave, so every time I crashed my Mun lander I had to restart from the ground, which is fine for a relatively short hop to the Mun, but if I'm doing a long interplanetary mission with a ship built piece-by-piece in orbit you can bet I'm going to quicksave to avoid being eaten by the kraken, losing an engine because I accidently hit space twice or crashing because I hit the wrong button when trying to de-warp. You may find that abhorrent but, frankly, I play KSP for fun. I already have a job where I need to check and double check every number thrice, I don't need that in a game.
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Good Basic Design For Space Station?
Khrissetti replied to potoes6's topic in KSP1 Gameplay Questions and Tutorials
Use the bigger docking ports to reduce wobble. -
You're trying to plant a flag in a high-pressure soup.
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Super, that's great. Time to see how many droptanks I'll need.
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Thanks, I did suspect so. How about the isp issue?
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I wondered if anyone could help. I'm familiar with the basic mathematics of calculating dV but I am preparing a Moho return craft and I suspect the calculation is a little trickier than full mass, dry mass and isp. As you can see in the image below, the ship is being built as a lander stuck on the front of an interplanetary module with 4 nuclear engines, plus a train of drop-tanks strapped on the back: so: 1) When inputting the isp, how do you calculate four identically-sized engines? Does the isp remain the same or multiplied by 4? 2) Would you work it out as one equation, starting with a full compliment of fueled drop tanks and ending with a drained interplanetary stage or would you work out the dV each droptank-worth of fuel gives you and add them together? Cheers.
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Yeah, I spent a little time researching Russian names for a short story I wrote. It confused me at first when I read Gorbachev's memoirs that he refers to his wife as àðøÌÂÑÂð ÃœðúÑÂøÌÂüþòý rather than just by her first name.
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See how long it would take to get a rescue craft to Eve, if it looks like you're not going to make it, then you might have to sacrifice one of your kerbals, then plant a flag in his memory when you get home.